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path: root/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs (follow)
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* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-207/+100
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker2008-11-181-2/+1
| | | | | | texture sending. Grain of salt not included.
* Apply JHurliman's texture sender patchMelanie Thielker2008-11-181-10/+43
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* Prevent the texture downloader from locking a null object when a downloadMelanie Thielker2008-11-171-0/+3
| | | | | | hits bad data
* Fix a few small issues with the progressive texture-download:Homer Horwitz2008-11-171-6/+8
| | | | | | | | | | | | - The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
* * Apply http://opensimulator.org/mantis/view.php?id=2611 Justin Clarke Casey2008-11-171-99/+169
| | | | | | | * Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
* * refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey2008-10-151-9/+4
| | | | LLClientView
* * refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey2008-10-151-6/+3
| | | | descriptive of its actual function
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-3/+3
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* more warnings to go.Dr Scofield2008-06-271-4/+10
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* Formatting cleanup.Jeff Ames2008-05-161-5/+5
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* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-21/+12
| | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
* * Experiment in Zerocoding.Teravus Ovares2008-05-101-0/+3
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* * Rolled back a few changes.Adam Frisby2008-05-011-10/+9
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-9/+10
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-222/+222
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-44/+47
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+220
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.