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path: root/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs (unfollow)
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2009-01-10Revert progressive texture patch from r8001 until issues can be addressedDahlia Trimble1-207/+100
2009-01-10Thanks jhurliman for a patch that implements progressive texture downloading ↵Dahlia Trimble1-100/+207
- Mantis #2655
2009-01-08* Establish placeholder for future TextureSender testsJustin Clarke Casey1-3/+1
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-207/+100
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-18Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker1-2/+1
texture sending. Grain of salt not included.
2008-11-18Apply JHurliman's texture sender patchMelanie Thielker1-10/+43
2008-11-17Prevent the texture downloader from locking a null object when a downloadMelanie Thielker1-0/+3
hits bad data
2008-11-17Fix a few small issues with the progressive texture-download:Homer Horwitz1-6/+8
- The initial priority wasn't passed in, so a discardLevel of -1 in the first request automatically cancelled texture-download. - One-packet textures weren't handled, as CurrentPacket starts at 1 and StopPacket == 0 in that case. - Increased MAX_ALLOWED_TEXTURE_REQUESTS to 15; incremental texture downloads will cause more requests.
2008-11-17* Apply http://opensimulator.org/mantis/view.php?id=2611 Justin Clarke Casey1-99/+169
* Progressive texture delivery (ported from jhurliman's Simian code) * Thanks jhurliman!
2008-10-15* refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey1-9/+4
LLClientView
2008-10-15* refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey1-6/+3
descriptive of its actual function
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-06-27more warnings to go.Dr Scofield1-4/+10
2008-05-16Formatting cleanup.Jeff Ames1-5/+5
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares1-21/+12
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10* Experiment in Zerocoding.Teravus Ovares1-0/+3
2008-05-01* Rolled back a few changes.Adam Frisby1-10/+9
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-9/+10
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-222/+222
2008-04-30* Cruft removal step #1. Cleaning Modules directory.Adam Frisby1-44/+47
2008-04-30* Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby1-220/+220
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-4/+4
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-25* Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey1-8/+25
an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
2008-02-20* Only count download requests for assets which are not already waiting for ↵Justin Clarke Casey1-0/+2
data from the asset server * This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
2008-02-19* Add documentationJustin Clarke Casey1-11/+47
* The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender * Rectifying this is not straightfoward, but this will constitute the next patch. * This does not explain the memory leak.
2008-02-09Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey1-1/+2
Just want to try this out on windows quickly.
2008-02-05Converted logging to use log4net.Jeff Ames1-3/+4
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05Added copyright statements.Jeff Ames1-1/+29
2008-01-03Set svn:eol-style.Jeff Ames1-135/+135
2008-01-03* Some work on TextureDownloadModulelbsa711-0/+136
* fixed Cancel bug