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path: root/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs (follow)
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* This may fix mantis #2855. There was a race condition on the ↵diva2008-12-181-9/+49
| | | | TextureDownloadModule upon clients (ScenePresences) being closed. If there were still textures to send, the UserTextureServices was created again, but pointing to the old IClient that had just been closed, which made things not work upon that user returning to that region.
* This innocuous change in the TextureDownloadModule suddenly made the texture ↵diva2008-12-181-1/+4
| | | | problems (#2855) go away for me. I'm committing it, so that others can test and refute, to make sure I'm not hallucinating.
* Don't serve texture preview from other people's objects if youMelanie Thielker2008-11-231-0/+22
| | | | | | havenever seen that texture before.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-33/+25
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* Make texture decode errors nonfatal. The texture send is simply droppedMelanie Thielker2008-11-171-25/+33
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* * Prevent texture sender thread termination from immediately crashing the simJustin Clarke Casey2008-11-041-18/+28
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* * Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey2008-10-291-2/+2
| | | | | | | | | | sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
* * Patch from JHurlimanTeravus Ovares2008-09-261-2/+3
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-5/+5
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Formatting cleanup.Jeff Ames2008-05-161-2/+2
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* * Rolled back a few changes.Adam Frisby2008-05-011-3/+6
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-6/+3
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-218/+218
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-31/+35
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+215
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.