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* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-2/+2
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* * Continuing refactoring of presencelbsa712007-09-211-1/+1
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-1/+1
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* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-202-2/+2
| | | | | * Refactored to prepare for some serious restructuring
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-192-120/+151
| | | | | * 'remove redundant this qualifier' ftw
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Small bit of refactoring to the startup command script code (moved it into a ↵MW2007-08-241-4/+2
| | | | separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc.
* Hopefully fixed mantis bug #318 (exception when a prim moves across a ↵MW2007-08-241-2/+4
| | | | border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon).
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-162-3/+3
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* * Division of parcel boundaries occurs in double space rather than decimal.Adam Frisby2007-08-151-2/+2
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-1/+1
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-092-21/+21
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* mass update of files to have native line endingsSean Dague2007-07-302-1219/+1219
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* * Started renaming world to Scenelbsa712007-07-262-22/+25
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-2/+2
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2007-07-191-1/+1
| | | | to move to StorageManager.
* *Adding some more filesmingchen2007-07-162-0/+1216