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2008-02-05Converted logging to use log4net.Jeff Ames1-6/+5
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-19Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen1-7/+8
innocent*
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2-22/+0
2008-01-19More debuggingTedd Hansen1-2/+8
2008-01-19Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen1-2/+13
2008-01-19Getting closer to that crash .. :)Tedd Hansen1-1/+6
2008-01-19More debuggingTedd Hansen2-0/+12
2008-01-13* Fixed an overflow in the land managerTeravus Ovares1-2/+12
* Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson2-6/+6
code. Let me know by IRC if there are other problems
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2-6/+6
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2-9/+15
packets are now recycled to improve performance and memory usage.
2007-12-27* Optimized usingslbsa712-79/+77
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-21*Fixed logic issue in LandManager that caused an 'invalid parcel' error to ↵mingchen1-4/+13
spew in the debug when land was selected
2007-12-21*RemoteAdminPlugin can now be password protected. Add the password in the ↵mingchen1-2/+2
INI under [RemoteAdmin] with the name access_password *Removed a few more unneeded exceptions in land that has been fixed
2007-12-21* Update to send the parcel gathering error to a .Debug message.. so that a ↵Teravus Ovares1-29/+35
developer can see it in the environment, but it doesn't cause any adverse effects.
2007-12-21*Removed some exceptions that were thrown in Land that is no longer needed.mingchen2-77/+111
2007-12-20*Ban lines now work if they are enabled grid wide.mingchen1-7/+57
*Restricted lines just give you a friendly warning for now
2007-12-20* Fixed a null NewPack error in ClientView.InPacket (object pool returning ↵Teravus Ovares1-0/+5
null objects?)
2007-12-20*Added event called after any movement is handled (OnClientMovement) - will ↵mingchen1-1/+6
be used for parcel banning goodness
2007-12-20*Made a much more network friendly method of ban and pass line sendingmingchen2-41/+94
*Added an event that is triggered when an agent enters a new parcel
2007-12-19*Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen2-0/+30
blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
2007-12-18*Removed Unneeded Debug I added in my last revisonmingchen1-0/+1
*Fixed typo causing access lists not to be stored correctly in sqlite
2007-12-18*Parcels and their access lists now store over multiple sessions when the ↵mingchen1-5/+8
datastore is sqlite
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2-39/+95
functions for the different datastore interfaces for Land Objects.
2007-12-16*Access/Ban list now copies correctly to a new parcel after a subdivision ↵mingchen1-0/+10
occurs.
2007-12-16*Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2-1/+124
works, but the actual ban lines, etc are not done.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-12-05fixed a few compiler warnings under mono (committed from a train, with ↵Jeff Ames1-4/+3
adjohn and afrisby, enroute to a wine cave with the worst wine in the world)
2007-11-24* Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby1-1/+1
2007-11-24* Added some bounds checks to the sendLandUpdate packet to deal with agents ↵Adam Frisby1-4/+4
coming in from foreign regions. * Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2-6/+8
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-10-31fixed bug with user not getting land properties on loginJeff Ames2-6/+18
2007-10-30* Optimized usingslbsa712-3/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2-2/+2
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa711-4/+4
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa711-2/+2
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-21* Continuing refactoring of presencelbsa711-1/+1
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-1/+1
2007-09-20Rev 1971 : The Lbsa71 vintage commitlbsa712-2/+2
* Refactored to prepare for some serious restructuring
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa712-120/+151
* 'remove redundant this qualifier' ftw
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-24Small bit of refactoring to the startup command script code (moved it into a ↵MW1-4/+2
separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc.
2007-08-24Hopefully fixed mantis bug #318 (exception when a prim moves across a ↵MW1-2/+4
border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon).
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712-3/+3
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-15* Division of parcel boundaries occurs in double space rather than decimal.Adam Frisby1-2/+2
2007-08-10Some cleaning up and removed a few old files no longer in use.MW1-1/+1
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW2-21/+21
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-07-30mass update of files to have native line endingsSean Dague2-1219/+1219
2007-07-26* Started renaming world to Scenelbsa712-22/+25
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins