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path: root/OpenSim/Region/Environment/LandManagement/LandManager.cs (follow)
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-241-1/+1
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* * Added some bounds checks to the sendLandUpdate packet to deal with agents ↵Adam Frisby2007-11-241-4/+4
| | | | | | | coming in from foreign regions. * Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-181-1/+1
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* fixed bug with user not getting land properties on loginJeff Ames2007-10-311-5/+12
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* * Optimized usingslbsa712007-10-301-1/+0
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-2/+2
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-1/+1
| | | | | * Refactored to prepare for some serious restructuring
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-58/+64
| | | | | * 'remove redundant this qualifier' ftw
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Small bit of refactoring to the startup command script code (moved it into a ↵MW2007-08-241-4/+2
| | | | separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc.
* Hopefully fixed mantis bug #318 (exception when a prim moves across a ↵MW2007-08-241-2/+4
| | | | border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon).
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-2/+2
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* * Division of parcel boundaries occurs in double space rather than decimal.Adam Frisby2007-08-151-2/+2
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-1/+1
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-2/+2
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* mass update of files to have native line endingsSean Dague2007-07-301-617/+617
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* * Started renaming world to Scenelbsa712007-07-261-7/+7
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2007-07-191-1/+1
| | | | to move to StorageManager.
* *Adding some more filesmingchen2007-07-161-0/+617