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path: root/OpenSim/Region/Environment/LandManagement/LandManager.cs (follow)
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* * Added a way for the friends module to definitively know if an avatar's ↵Teravus Ovares2008-02-281-0/+2
| | | | root agent is on the instance and if so, which region the avatar's root agent is in.
* * Found the land bug, yayTeravus Ovares2008-02-201-1/+1
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* * Fixed a land manager exception or two with Math.Max(255,Math.Min(0,val))Teravus Ovares2008-02-181-6/+51
| | | | | * Trapped a few more into little self contained boxes with padlocks on them.
* a new attempt at converting to the right typesSean Dague2008-02-181-1/+1
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* Attempt to fix casting issue introduced by RegionSize constant. I think thisSean Dague2008-02-181-1/+1
| | | | | | should actually all be uints, but this will hopefully let people log in again.
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-2/+2
| | | | | | * Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
* *Neb try this update. It might fix it.. it might also cause no parcel to ↵Teravus Ovares2008-02-091-5/+11
| | | | be sent.
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-071-2/+11
| | | | | | | | | * ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!)
* Converted logging to use log4net.Jeff Ames2008-02-051-6/+5
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen2008-01-191-7/+8
| | | | innocent*
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-191-16/+0
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* More debuggingTedd Hansen2008-01-191-2/+8
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* Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen2008-01-191-2/+13
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* More debuggingTedd Hansen2008-01-191-0/+10
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* * Fixed an overflow in the land managerTeravus Ovares2008-01-131-2/+12
| | | | | | | * Did some goofy math undoing in the Sim Stats Reporter * More reduction to the amount of calls per second to UnManaged ODE code * Added a significant amount of comments to ODE
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson2008-01-031-1/+1
| | | | code. Let me know by IRC if there are other problems
* * This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2007-12-301-1/+1
| | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
* Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2007-12-281-2/+3
| | | | | | | packets are now recycled to improve performance and memory usage.
* * Optimized usingslbsa712007-12-271-44/+51
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* *Fixed logic issue in LandManager that caused an 'invalid parcel' error to ↵mingchen2007-12-211-4/+13
| | | | spew in the debug when land was selected
* * Update to send the parcel gathering error to a .Debug message.. so that a ↵Teravus Ovares2007-12-211-29/+35
| | | | developer can see it in the environment, but it doesn't cause any adverse effects.
* *Removed some exceptions that were thrown in Land that is no longer needed.mingchen2007-12-211-75/+93
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* *Ban lines now work if they are enabled grid wide.mingchen2007-12-201-7/+57
| | | | | *Restricted lines just give you a friendly warning for now
* * Fixed a null NewPack error in ClientView.InPacket (object pool returning ↵Teravus Ovares2007-12-201-0/+5
| | | | null objects?)
* *Added event called after any movement is handled (OnClientMovement) - will ↵mingchen2007-12-201-1/+6
| | | | be used for parcel banning goodness
* *Made a much more network friendly method of ban and pass line sendingmingchen2007-12-201-40/+71
| | | | | *Added an event that is triggered when an agent enters a new parcel
* *Added Ban Lines around parcels for banned avatars, but there is no actual ↵mingchen2007-12-191-0/+18
| | | | | | | blocking done yet. *Made the OnSignificantClientMovement distance from .02 to .45 to make it easier on the server.
* *Removed Unneeded Debug I added in my last revisonmingchen2007-12-181-0/+1
| | | | | *Fixed typo causing access lists not to be stored correctly in sqlite
* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-181-5/+8
| | | | datastore is sqlite
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-171-6/+59
| | | | functions for the different datastore interfaces for Land Objects.
* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-161-0/+24
| | | | works, but the actual ban lines, etc are not done.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* * Removed references to "new LLUUID()", replaced with LLUUID.Zero.Adam Frisby2007-11-241-1/+1
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* * Added some bounds checks to the sendLandUpdate packet to deal with agents ↵Adam Frisby2007-11-241-4/+4
| | | | | | | coming in from foreign regions. * Updated bounds-check of getLandObject to check for >= 256 rather than > 256.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-181-1/+1
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* fixed bug with user not getting land properties on loginJeff Ames2007-10-311-5/+12
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* * Optimized usingslbsa712007-10-301-1/+0
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-2/+2
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-1/+1
| | | | | * Refactored to prepare for some serious restructuring
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-58/+64
| | | | | * 'remove redundant this qualifier' ftw
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Small bit of refactoring to the startup command script code (moved it into a ↵MW2007-08-241-4/+2
| | | | separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc.
* Hopefully fixed mantis bug #318 (exception when a prim moves across a ↵MW2007-08-241-2/+4
| | | | border, for now have stopped prims moving beyond a regions area, will add sending prims from one region to another soon).
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-2/+2
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* * Division of parcel boundaries occurs in double space rather than decimal.Adam Frisby2007-08-151-2/+2
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-1/+1
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-2/+2
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* mass update of files to have native line endingsSean Dague2007-07-301-617/+617
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* * Started renaming world to Scenelbsa712007-07-261-7/+7
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins