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path: root/OpenSim/Region/Environment/LandManagement/Land.cs (follow)
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* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-171-33/+36
| | | | functions for the different datastore interfaces for Land Objects.
* *Access/Ban list now copies correctly to a new parcel after a subdivision ↵mingchen2007-12-161-0/+10
| | | | occurs.
* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-161-1/+100
| | | | works, but the actual ban lines, etc are not done.
* fixed a few compiler warnings under mono (committed from a train, with ↵Jeff Ames2007-12-051-4/+3
| | | | adjohn and afrisby, enroute to a wine cave with the worst wine in the world)
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-181-5/+7
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* fixed bug with user not getting land properties on loginJeff Ames2007-10-311-1/+6
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* * Optimized usingslbsa712007-10-301-2/+1
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Made EstateSetting static since there's only one instance, and we only ↵lbsa712007-10-221-4/+4
| | | | | | | need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
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* * Continuing refactoring of presencelbsa712007-09-211-1/+1
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-1/+1
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* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-1/+1
| | | | | * Refactored to prepare for some serious restructuring
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-62/+87
| | | | | * 'remove redundant this qualifier' ftw
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-1/+1
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-19/+19
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* mass update of files to have native line endingsSean Dague2007-07-301-602/+602
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* * Started renaming world to Scenelbsa712007-07-261-15/+18
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-2/+2
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* *Adding some more filesmingchen2007-07-161-0/+599