| Commit message (Collapse) | Author | Age | Files | Lines |
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functions for the different datastore interfaces for Land Objects.
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occurs.
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works, but the actual ban lines, etc are not done.
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adjohn and afrisby, enroute to a wine cave with the worst wine in the world)
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This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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need to create it once
* Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
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* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
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* Refactored to prepare for some serious restructuring
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* 'remove redundant this qualifier' ftw
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* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
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PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
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* Added capability to support minimum/maximum terrain limits (from the last 'bake')
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