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* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-152-2/+58
| | | | messages. Thanks Chillken!
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-156-6/+174
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* * Gave ModuleLoader some good lovin'lbsa712007-10-101-3/+3
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* Code from Illumious Beltran (IBM) implementing more LSLSean Dague2007-10-052-0/+29
| | | | | | | | | | | | | | | | | | | The functions implemented are: llListen llListenControl llListenRemove llOpenRemoteDataChannel llCloseRemoteDataChannel llRemoteDataReply The events implemented are: listen remote_data
* getting all our line endings consistant againSean Dague2007-10-055-22/+22
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-197-48/+32
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-176-123/+123
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* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-1/+1
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-0/+11
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Added partial help info when calling "help" command with a region set.MW2007-09-041-1/+2
| | | | | Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
* Removed the exit-region command, now use "change-region root" or ↵MW2007-09-041-0/+12
| | | | "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
* Some work on Module loading/management.MW2007-09-043-0/+39
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Added some place holder classes for various modules.MW2007-08-301-0/+46
| | | | | Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
* Start of trying to make Region/Scene more modular. MW2007-08-282-1/+15
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* The regionUUID is now being passed to the datastore calls.MW2007-08-201-3/+3
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-2/+2
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-4/+4
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-161-2/+3
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* changed to native line ending encodingSean Dague2007-07-161-62/+62
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* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-151-1/+1
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* * Obsoleted ILocalStorageAdam Frisby2007-07-131-0/+63
* Added IRegionDataStore * Added OnBackup event to EventManager