| Commit message (Collapse) | Author | Age | Files | Lines |
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ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
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Creates a nonshared region module publishing IInterregionComms, to
send data of type InterregionData to another region directly.
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message anyway
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code in the SoundModule
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offline user directly from the server
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module
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starting something different
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MySQLRegionData
* I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are)
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other packages
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SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
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of objects by owner name
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connection (though not yet an actual ScenePresence)
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llWind always returns a zero vector. In the attached
patch the WindModule has been changed slightly to
make wind data available for llWind
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Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
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* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
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system
* This means that saving notecards in prim inventories should now work.
* Not the nicest code in the world - the transactions system is pretty fugly right now
* PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected.
* What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
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and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
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- Add necessary dummy Dispose-methods where they are missing
- Implement the SQLite Dispose-methods
(currently only used for unit tests, in the next commit)
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from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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Disallow bulk uploads if money module is present and upload cost
is set and the user hasn't got sufficient funds.
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HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information.
*This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
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ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
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Returns true whenever the LLUUID references a user who is either an EM or
the region owner.
Please note that ownership is region-scoped, while EM is estate-scoped.
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Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
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Implements X-SecondLife-* HTTP Headers for llHTTPRequest
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Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
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instead of 4 at a time
* Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches
* See http://opensimulator.org/mantis/view.php?id=1662 for more details
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Adds IEmailModule and a module skelaton
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not break trunk.
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useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings.
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
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World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
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override the default method of calculating how many prims a parcel can have.
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