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* * Extend archive save test to check for the presence of the file for the ↵Justin Clarke Casey2009-01-301-5/+5
| | | | | | | | object that was in the scene * Can now pass in a wait handle to ArchiveRegion() if you want same thread signalling that the save has completed
* * Add direct stream loading and saving methods to the archive module.Justin Clarke Casey2009-01-231-0/+19
| | | | | | * The async stream method does not yet signal completion to interested calling code
* * Adds a synchronous jpeg decode for pre-caching purposesTeravus Ovares2009-01-231-0/+1
| | | | | * When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads.
* * refactor: Extract caps related code from scene and put into a region moduleJustin Clarke Casey2009-01-211-0/+74
| | | | | | * No functional changes in this revision
* * Set SVN PropertiesTeravus Ovares2009-01-191-40/+40
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* * Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares2009-01-191-0/+40
| | | | | * Updates LibOMV to r2362
* * refactor: move url sending from scene to DialogModuleJustin Clarke Casey2009-01-081-1/+14
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* * refactor: move code to send a dialog to a user from scene to DialogModuleJustin Clarke Casey2009-01-081-0/+15
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* * refactor: move estate dialog to DialogModuleJustin Clarke Casey2009-01-081-1/+14
| | | | | | * This appeared only to be implemented for the region, and doesn't currently seem to work anyway
* * refactor: move code for sending a message to all users in a region to the ↵Justin Clarke Casey2009-01-081-3/+17
| | | | DialogModule
* * refactor: Make some direct IClientAPI calls go through the dialog module ↵Justin Clarke Casey2009-01-071-0/+16
| | | | instead
* * Move general alert code to DialogModule.Justin Clarke Casey2009-01-071-1/+7
| | | | | | * Should be a clean build - last failure looked like a mantis hiccup
* * refactor: Establish DialogModule, move some alert code from Scene to hereJustin Clarke Casey2009-01-071-0/+59
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* Another interregion comms change that will not work well with previous ↵diva2009-01-031-0/+2
| | | | | | | versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE. Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms.
* Split agent updates into two messages: full update and position+camera ↵diva2009-01-031-0/+30
| | | | update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings.
* Major changes in interregion communications. This breaks compatibility with ↵diva2009-01-011-0/+2
| | | | | | | | | older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes: - Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms.
* * Remove mono compiler warningsJustin Clarke Casey2008-12-301-1/+1
| | | | | | * Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at
* * Implement saving of region settings in OAR filesJustin Clarke Casey2008-12-301-0/+5
| | | | | | | | * This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded
* Update svn properties, minor formatting cleanup.Jeff Ames2008-12-301-47/+47
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* Merged the InterregionData that Melanie had placed there onto the existing ↵diva2008-12-291-42/+47
| | | | ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
* Demonstration code for modular comms. No user functionalityMelanie Thielker2008-12-281-0/+4
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* Addinf InterregionData.cs IInterregionComms.cs and InterregionComms.csMelanie Thielker2008-12-231-0/+38
| | | | | | | Creates a nonshared region module publishing IInterregionComms, to send data of type InterregionData to another region directly.
* * Remove IGesturesModules since it won't be very helpful without a client ↵Justin Clarke Casey2008-12-231-50/+0
| | | | message anyway
* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-1/+3
| | | | code in the SoundModule
* * Add a method to allow friendship offers to a logged in client from an ↵Justin Clarke Casey2008-12-231-0/+49
| | | | offline user directly from the server
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-0/+39
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* * refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey2008-12-191-0/+2
| | | | module
* * refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey2008-12-191-0/+120
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* * minor: move IGesturesModule into the correct namespaceJustin Clarke Casey2008-12-191-1/+1
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* * refactor: Remove archiver module scene wrappersJustin Clarke Casey2008-12-191-0/+47
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* * Add missing file from last commitJustin Clarke Casey2008-12-191-0/+56
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* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-191-0/+49
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* * refactor: move gestures code out from Scene into its own moduleJustin Clarke Casey2008-12-181-0/+50
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* * minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey2008-12-011-1/+1
| | | | starting something different
* * restore deleted method documentation, some to IRegionDataStore and some to ↵Justin Clarke Casey2008-11-261-0/+25
| | | | | | | | MySQLRegionData * I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are)
* * Make a step on removing direct access to TaskInventoryDictionary from ↵Justin Clarke Casey2008-11-251-21/+6
| | | | other packages
* * Remove direct access to Inventory.SerialJustin Clarke Casey2008-11-251-5/+5
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* * refactor: Establish an IEntityInventory interface for ↵Justin Clarke Casey2008-11-251-0/+223
| | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
* Fully implement object return from the parcel dialogMelanie Thielker2008-11-211-1/+1
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* Plumb in the list if user IDs to the land module to allow selectionMelanie Thielker2008-11-211-1/+1
| | | | | | of objects by owner name
* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-191-1/+0
| | | | connection (though not yet an actual ScenePresence)
* Update svn properties, minor formatting cleanup.Jeff Ames2008-10-211-41/+41
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* Thank you kindly, Idb for a patch that solves:Charles Krinke2008-10-191-0/+41
| | | | | | | llWind always returns a zero vector. In the attached patch the WindModule has been changed slightly to make wind data available for llWind
* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-181-0/+1
| | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
* * refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey2008-09-291-1/+1
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* * Patch from JHurlimanTeravus Ovares2008-09-261-1/+1
| | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
* * Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey2008-09-261-0/+4
| | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-251-38/+0
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* - Add Dispose method to IRegionDataStoreHomer Horwitz2008-09-181-0/+5
| | | | | | | | - Add necessary dummy Dispose-methods where they are missing - Implement the SQLite Dispose-methods (currently only used for unit tests, in the next commit)
* Remove the cruft of accessing a private member of another module's classMelanie Thielker2008-09-131-0/+1
| | | | | | | from DataSnapshot and replace it with a best practices approach, making it much less dependent on the land module's internal structure and types.