Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | * Make existing module commanders register as help topics | Justin Clarke Casey | 2009-02-05 | 1 | -2/+7 |
| | | | | | | | * Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic | ||||
* | * Use the commander name to register module commanders instead of providing ↵ | Justin Clarke Casey | 2009-02-05 | 1 | -0/+5 |
| | | | | the information twice | ||||
* | * Establish OnOarFileSaved EventManager event and subscribe to that instead ↵ | Justin Clarke Casey | 2009-02-02 | 1 | -6/+15 |
| | | | | | | | | | of passing in a waithandle to the archiver * This matches the existing OnOarFileLoaded event * This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day | ||||
* | * Extend archive save test to check for the presence of the file for the ↵ | Justin Clarke Casey | 2009-01-30 | 1 | -5/+5 |
| | | | | | | | | object that was in the scene * Can now pass in a wait handle to ArchiveRegion() if you want same thread signalling that the save has completed | ||||
* | * Add direct stream loading and saving methods to the archive module. | Justin Clarke Casey | 2009-01-23 | 1 | -0/+19 |
| | | | | | | * The async stream method does not yet signal completion to interested calling code | ||||
* | * Adds a synchronous jpeg decode for pre-caching purposes | Teravus Ovares | 2009-01-23 | 1 | -0/+1 |
| | | | | | * When the DynamicTextureModule creates a j2k image, pre-cache the decode so that it doesn't stall any client threads. | ||||
* | * refactor: Extract caps related code from scene and put into a region module | Justin Clarke Casey | 2009-01-21 | 1 | -0/+74 |
| | | | | | | * No functional changes in this revision | ||||
* | * Set SVN Properties | Teravus Ovares | 2009-01-19 | 1 | -40/+40 |
| | |||||
* | * Progressive texture patch + PriorityQueue put into the LLClient namespace. | Teravus Ovares | 2009-01-19 | 1 | -0/+40 |
| | | | | | * Updates LibOMV to r2362 | ||||
* | * refactor: move url sending from scene to DialogModule | Justin Clarke Casey | 2009-01-08 | 1 | -1/+14 |
| | |||||
* | * refactor: move code to send a dialog to a user from scene to DialogModule | Justin Clarke Casey | 2009-01-08 | 1 | -0/+15 |
| | |||||
* | * refactor: move estate dialog to DialogModule | Justin Clarke Casey | 2009-01-08 | 1 | -1/+14 |
| | | | | | | * This appeared only to be implemented for the region, and doesn't currently seem to work anyway | ||||
* | * refactor: move code for sending a message to all users in a region to the ↵ | Justin Clarke Casey | 2009-01-08 | 1 | -3/+17 |
| | | | | DialogModule | ||||
* | * refactor: Make some direct IClientAPI calls go through the dialog module ↵ | Justin Clarke Casey | 2009-01-07 | 1 | -0/+16 |
| | | | | instead | ||||
* | * Move general alert code to DialogModule. | Justin Clarke Casey | 2009-01-07 | 1 | -1/+7 |
| | | | | | | * Should be a clean build - last failure looked like a mantis hiccup | ||||
* | * refactor: Establish DialogModule, move some alert code from Scene to here | Justin Clarke Casey | 2009-01-07 | 1 | -0/+59 |
| | |||||
* | Another interregion comms change that will not work well with previous ↵ | diva | 2009-01-03 | 1 | -0/+2 |
| | | | | | | | versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE. Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms. | ||||
* | Split agent updates into two messages: full update and position+camera ↵ | diva | 2009-01-03 | 1 | -0/+30 |
| | | | | update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings. | ||||
* | Major changes in interregion communications. This breaks compatibility with ↵ | diva | 2009-01-01 | 1 | -0/+2 |
| | | | | | | | | | older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes: - Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms. | ||||
* | * Remove mono compiler warnings | Justin Clarke Casey | 2008-12-30 | 1 | -1/+1 |
| | | | | | | * Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at | ||||
* | * Implement saving of region settings in OAR files | Justin Clarke Casey | 2008-12-30 | 1 | -0/+5 |
| | | | | | | | | * This means that you can now save terrain textures, water height, etc. * Estate settings are not supported * Older OAR files without these settings can still be loaded | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-12-30 | 1 | -47/+47 |
| | |||||
* | Merged the InterregionData that Melanie had placed there onto the existing ↵ | diva | 2008-12-29 | 1 | -42/+47 |
| | | | | ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok... | ||||
* | Demonstration code for modular comms. No user functionality | Melanie Thielker | 2008-12-28 | 1 | -0/+4 |
| | |||||
* | Addinf InterregionData.cs IInterregionComms.cs and InterregionComms.cs | Melanie Thielker | 2008-12-23 | 1 | -0/+38 |
| | | | | | | | Creates a nonshared region module publishing IInterregionComms, to send data of type InterregionData to another region directly. | ||||
* | * Remove IGesturesModules since it won't be very helpful without a client ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -50/+0 |
| | | | | message anyway | ||||
* | * refactor: Replace part of SceneObjectPart with the identical sound playing ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -1/+3 |
| | | | | code in the SoundModule | ||||
* | * Add a method to allow friendship offers to a logged in client from an ↵ | Justin Clarke Casey | 2008-12-23 | 1 | -0/+49 |
| | | | | offline user directly from the server | ||||
* | * refactor: move sound trigger from scene into sepearate SoundModule | Justin Clarke Casey | 2008-12-19 | 1 | -0/+39 |
| | |||||
* | * refactor: move saved named prims to xml2 method out into the serialization ↵ | Justin Clarke Casey | 2008-12-19 | 1 | -0/+2 |
| | | | | module | ||||
* | * refactor: Rename IRegionSerialiser and move into interfaces namespace | Justin Clarke Casey | 2008-12-19 | 1 | -0/+120 |
| | |||||
* | * minor: move IGesturesModule into the correct namespace | Justin Clarke Casey | 2008-12-19 | 1 | -1/+1 |
| | |||||
* | * refactor: Remove archiver module scene wrappers | Justin Clarke Casey | 2008-12-19 | 1 | -0/+47 |
| | |||||
* | * Add missing file from last commit | Justin Clarke Casey | 2008-12-19 | 1 | -0/+56 |
| | |||||
* | * refactor: Move tree code out into a separate module | Justin Clarke Casey | 2008-12-19 | 1 | -0/+49 |
| | |||||
* | * refactor: move gestures code out from Scene into its own module | Justin Clarke Casey | 2008-12-18 | 1 | -0/+50 |
| | |||||
* | * minor: A few tiny bits of documentation and log message cleanup before ↵ | Justin Clarke Casey | 2008-12-01 | 1 | -1/+1 |
| | | | | starting something different | ||||
* | * restore deleted method documentation, some to IRegionDataStore and some to ↵ | Justin Clarke Casey | 2008-11-26 | 1 | -0/+25 |
| | | | | | | | | MySQLRegionData * I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are) | ||||
* | * Make a step on removing direct access to TaskInventoryDictionary from ↵ | Justin Clarke Casey | 2008-11-25 | 1 | -21/+6 |
| | | | | other packages | ||||
* | * Remove direct access to Inventory.Serial | Justin Clarke Casey | 2008-11-25 | 1 | -5/+5 |
| | |||||
* | * refactor: Establish an IEntityInventory interface for ↵ | Justin Clarke Casey | 2008-11-25 | 1 | -0/+223 |
| | | | | SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object | ||||
* | Fully implement object return from the parcel dialog | Melanie Thielker | 2008-11-21 | 1 | -1/+1 |
| | |||||
* | Plumb in the list if user IDs to the land module to allow selection | Melanie Thielker | 2008-11-21 | 1 | -1/+1 |
| | | | | | | of objects by owner name | ||||
* | * Add just enough to allow the scene presences test to establish a new user ↵ | Justin Clarke Casey | 2008-11-19 | 1 | -1/+0 |
| | | | | connection (though not yet an actual ScenePresence) | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-10-21 | 1 | -41/+41 |
| | |||||
* | Thank you kindly, Idb for a patch that solves: | Charles Krinke | 2008-10-19 | 1 | -0/+41 |
| | | | | | | | llWind always returns a zero vector. In the attached patch the WindModule has been changed slightly to make wind data available for llWind | ||||
* | Megapatch. :) Fix skull attachment editing. Streamline Object terse updates. | Melanie Thielker | 2008-10-18 | 1 | -0/+1 |
| | | | | | | | | Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts. | ||||
* | * refactor: Rename InventoryModule to InventoryTransferModule | Justin Clarke Casey | 2008-09-29 | 1 | -1/+1 |
| | |||||
* | * Patch from JHurliman | Teravus Ovares | 2008-09-26 | 1 | -1/+1 |
| | | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes.. | ||||
* | * Implment task inventory item asset update for the old non CAPS transaction ↵ | Justin Clarke Casey | 2008-09-26 | 1 | -0/+4 |
| | | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit. |