| Commit message (Collapse) | Author | Files | Lines |
|
instead
|
|
* Should be a clean build - last failure looked like a mantis hiccup
|
|
|
|
versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE.
Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms.
|
|
update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings.
|
|
older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:
- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination.
- SendCloseAgent moved from OGS1 Remoting to RESTComms.
|
|
* Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at
|
|
* This means that you can now save terrain textures, water height, etc.
* Estate settings are not supported
* Older OAR files without these settings can still be loaded
|
|
|
|
ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
|
|
|
|
Creates a nonshared region module publishing IInterregionComms, to
send data of type InterregionData to another region directly.
|
|
message anyway
|
|
code in the SoundModule
|
|
offline user directly from the server
|
|
|
|
module
|
|
|
|
|
|
|
|
|
|
|
|
|
|
starting something different
|
|
MySQLRegionData
* I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are)
|
|
other packages
|
|
|
|
SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
|
|
|
|
of objects by owner name
|
|
connection (though not yet an actual ScenePresence)
|
|
|
|
llWind always returns a zero vector. In the attached
patch the WindModule has been changed slightly to
make wind data available for llWind
|
|
Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
|
|
|
|
* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
|
|
system
* This means that saving notecards in prim inventories should now work.
* Not the nicest code in the world - the transactions system is pretty fugly right now
* PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected.
* What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
|
|
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
|
|
- Add necessary dummy Dispose-methods where they are missing
- Implement the SQLite Dispose-methods
(currently only used for unit tests, in the next commit)
|
|
from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
|
|
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
|
|
Disallow bulk uploads if money module is present and upload cost
is set and the user hasn't got sufficient funds.
|
|
|
|
|
|
HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information.
*This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
|
|
ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
|
|
Returns true whenever the LLUUID references a user who is either an EM or
the region owner.
Please note that ownership is region-scoped, while EM is estate-scoped.
|
|
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
|
|
Implements X-SecondLife-* HTTP Headers for llHTTPRequest
|