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2008-05-18Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames1-1/+1
types and null.
2008-05-18* Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule.Adam Frisby1-0/+42
2008-05-16Formatting cleanup.Jeff Ames3-6/+6
2008-05-15refactoring to move AvatarAppearance into Framework andSean Dague1-0/+1
move the appearance sending bits to ScenePresence
2008-05-14* Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares1-3/+0
permissions modules. From Melanie. Thanks Melanie!
2008-05-13*Complete redo of the permissions modulemingchen1-0/+1
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen1-66/+0
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08* Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby1-6/+4
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen1-2/+2
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-06* Cleaning up code, making it conform to OpenSim standards.Adam Frisby1-30/+19
2008-05-05* Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey1-0/+103
2008-05-05*Standardized the Land module by removing all references to ↵mingchen2-5/+3
libsecondlife.packets
2008-05-01* Rolled back a few changes.Adam Frisby10-17/+16
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby10-16/+17
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-04-30* Sometimes you know, you do something really stupid.Adam Frisby3-3/+3
* This is one of those times (should fix build)
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby7-27/+4
(this took a while to run).
2008-04-17Update svn properties. Add copyright info to some source files.Jeff Ames5-9/+140
2008-04-15* Quick patch before I start on a bigger projectAdam Frisby1-2/+2
* Renamed ITerrainTemp to IMapImageGenerator * Renamed WriteJpegImage to WriteJpeg2000Image to better reflect it's function.
2008-04-14* Fixed a few warnings.Teravus Ovares1-0/+1
* Added license info to a few files it was missing from. * Fleshed out the landbuy interfaces * If you add '-helperuri http://127.0.0.1:9000/' to your list of parameters you tell the client to use when you start it up you can transfer ownership of parcels now in standalone. Structured gridmode requires a lot more work, see the documentation in the example money module. The example money module is not secure especially in standalone mode.
2008-04-01a few small changesMW1-1/+1
2008-03-31Update svn properties.Jeff Ames3-46/+46
2008-03-30**Big ass update warning**Adam Frisby3-0/+46
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-29Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW2-0/+6
sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-28From: Michael Osias <mosias@us.ibm.com>Sean Dague1-1/+0
This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0.
2008-03-22Update svn properties.Jeff Ames2-106/+106
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen3-2/+107
2008-03-18Formatting cleanup.Jeff Ames13-347/+332
2008-03-08Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW1-1/+4
do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-0/+1
* Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-05* New Terrain Module (disabled, search for 'usingTerrainModule = false' to ↵Adam Frisby1-0/+1
reenable) * *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames2-2/+2
2008-03-03* Removed and sorted using clauses in a number of files.Adam Frisby1-1/+1
* Cleaned up ITerrainChannel * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Paint Brushes * Implemented Raise, Lower, Smooth, Flatten, Noise Terrain Fill Brushes * Implemented Export functionality for RAW32 terrain loader * Implemented Import/Export for SLRAW terrain loader * Implemented Export for JPEG terrain loader
2008-02-25* Start sending "ImageNotFound" packet back to the client if we can't find ↵Justin Clarke Casey1-0/+61
an image * This might stop some client's constant requests for unfound textures, which is a candidate for the memory leak * If a texture is not found then the "Image not found" texture will now be displayed clientside * If it works, this should resolve mantis 676 * Non texture image requests do not receive this packet yet * This will require a prebuild
2008-02-20Minor cleanup.Jeff Ames8-8/+8
2008-02-19From: Michael Osias <mosias@us.ibm.com>Sean Dague3-4/+16
This patch implements the llSendRemoteData command and fixes mantis 552, and possibly 586.
2008-02-18Patch from Michael Osias IBM (jimbo2120)Justin Clarke Casey2-0/+2
In his own words: If a prim becomes a listener or remote channel and the script is deleted, it cannot become a listener or channel again with a new script. This patch fixes that.
2008-02-18Small change to the IAgentAssetTransactions file that Chi11ken added for me ↵MW1-2/+2
(thanks Chi11ken). when I forgot to commit it on saturday. [The ComsmsManager will die]
2008-02-17Added copyright notices.Jeff Ames1-1/+29
2008-02-17Added dummy IAgentAssetTransactions to fix compile failure.Jeff Ames1-0/+45
2008-02-15Update svn properties.Jeff Ames1-10/+10
2008-02-14* Fixed accessibility problem on ITerrainChannelAdam Frisby1-1/+1
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby1-0/+10
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-08small bit of refactoring, MW1-0/+2
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey1-1/+1
* On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
2008-01-21* Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey1-1/+19
inventory persistence
2007-12-27* Optimized usingslbsa713-5/+5
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey1-3/+4
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
2007-12-18*Parcels and their access lists now store over multiple sessions when the ↵mingchen1-1/+1
datastore is sqlite
2007-12-17*Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen1-3/+3
functions for the different datastore interfaces for Land Objects.
2007-12-13From Michael Osias (IBM)Sean Dague1-0/+1
This patch makes some enhancements to the llRemoteData functions. The module is now a shared module, and allows remote data channels to be created among multiple regions in the same sim. The port is controlled from the remoteDataPort property under the [Network] section in OpenSim.ini. If this setting is not present or = 0, the module is disabled and no port is opened. llRemoteData commands have not effect when module is disabled.