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path: root/OpenSim/Region/Environment/Interfaces/ISoundModule.cs (follow)
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* * refactor: Replace part of SceneObjectPart with the identical sound playing ↵Justin Clarke Casey2008-12-231-1/+3
| | | | code in the SoundModule
* * refactor: move sound trigger from scene into sepearate SoundModuleJustin Clarke Casey2008-12-191-0/+39