Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Put IScenePermissions out of its misery | Justin Clarke Casey | 2008-06-01 | 1 | -35/+0 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-16 | 1 | -1/+1 |
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* | * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵ | Teravus Ovares | 2008-05-14 | 1 | -3/+0 |
| | | | | permissions modules. From Melanie. Thanks Melanie! | ||||
* | *Complete redo of the permissions module | mingchen | 2008-05-13 | 1 | -0/+1 |
| | | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed | ||||
* | *Added all the permission checks to the sceneexternalchecks and modified ↵ | mingchen | 2008-05-08 | 1 | -66/+0 |
| | | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module | ||||
* | *Added SceneExternalChecks.cs that is used to manage checking the results of ↵ | mingchen | 2008-05-07 | 1 | -2/+2 |
| | | | | multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?' | ||||
* | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 2008-05-05 | 1 | -0/+103 |