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path: root/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs (follow)
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* patch and files from mantis #1630, Thanks MelanieMW2008-06-291-1/+2
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* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-211-0/+6
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* * Rolled back a few changes.Adam Frisby2008-05-011-3/+3
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-3/+3
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-221-2/+1
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* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-211-1/+1
| | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-211-1/+19
| | | | inventory persistence
* * Optimized usingslbsa712007-12-271-3/+4
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-271-3/+4
| | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
* *Parcels and their access lists now store over multiple sessions when the ↵mingchen2007-12-181-1/+1
| | | | datastore is sqlite
* *Land has now been linked to the StorageManager. Next step is to fill in the ↵mingchen2007-12-171-3/+3
| | | | functions for the different datastore interfaces for Land Objects.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-1/+1
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-2/+2
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-2/+2
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-2/+2
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-7/+2
| | | | | * 'remove redundant this qualifier' ftw
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Start of trying to make Region/Scene more modular. MW2007-08-281-1/+1
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* The regionUUID is now being passed to the datastore calls.MW2007-08-201-3/+3
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-2/+2
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-4/+4
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-161-2/+3
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* changed to native line ending encodingSean Dague2007-07-161-62/+62
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* * Adding example "NullStorage" DataStore engine.Adam Frisby2007-07-151-1/+1
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* * Obsoleted ILocalStorageAdam Frisby2007-07-131-0/+63
* Added IRegionDataStore * Added OnBackup event to EventManager