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path: root/OpenSim/Region/Environment/Interfaces/IDynamicTextureManager.cs (follow)
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* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW2008-03-081-1/+4
| | | | | | | do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* * Optimized usingslbsa712007-10-301-1/+1
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-1/+29
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* getting all our line endings consistant againSean Dague2007-10-051-9/+9
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-10/+11
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-171-27/+27
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* Added partial help info when calling "help" command with a region set.MW2007-09-041-1/+2
| | | | | Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
* Some work on Module loading/management.MW2007-09-041-0/+26
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)