Commit message (Collapse) | Author | Age | Files | Lines | |
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* | *Added CommandIntentions that is used to describe a console commands hazard. ↵ | mingchen | 2008-07-25 | 1 | -0/+9 |
| | | | | | | | HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information. *This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does. | ||||
* | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 2008-04-21 | 1 | -4/+2 |
| | | | | (this took a while to run). | ||||
* | Update svn properties. Add copyright info to some source files. | Jeff Ames | 2008-04-17 | 1 | -1/+28 |
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* | Update svn properties. | Jeff Ames | 2008-03-31 | 1 | -16/+16 |
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* | **Big ass update warning** | Adam Frisby | 2008-03-30 | 1 | -0/+16 |
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands. |