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path: root/OpenSim/Region/Environment/Interfaces/ICommand.cs (follow)
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* *Added CommandIntentions that is used to describe a console commands hazard. ↵mingchen2008-07-251-0/+9
| | | | | | | HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information. *This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-4/+2
| | | | (this took a while to run).
* Update svn properties. Add copyright info to some source files.Jeff Ames2008-04-171-1/+28
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* Update svn properties.Jeff Ames2008-03-311-16/+16
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* **Big ass update warning**Adam Frisby2008-03-301-0/+16
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.