aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Interfaces/IAvatarFactory.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Formatting cleanup.Jeff Ames2008-05-161-1/+1
|
* refactoring to move AvatarAppearance into Framework andSean Dague2008-05-151-0/+1
| | | | | | move the appearance sending bits to ScenePresence
* * Rolled back a few changes.Adam Frisby2008-05-011-2/+2
|
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-2/+2
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* a few small changesMW2008-04-011-1/+1
|
* Formatting cleanup.Jeff Ames2008-03-181-28/+26
|
* small bit of refactoring, MW2008-02-081-0/+2
|
* * Optimized usingslbsa712007-12-271-1/+0
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* added copyright noticesJeff Ames2007-12-111-0/+28
|
* Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW2007-12-071-1/+2
| | | | | | | ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
* minor meaningless changesJeff Ames2007-12-031-1/+1
|
* * Optimized usingslbsa712007-10-301-4/+1
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* normalized line endingsJeff Ames2007-10-291-13/+13
|
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-0/+13
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to