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path: root/OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs (unfollow)
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2008-09-26* Implment task inventory item asset update for the old non CAPS transaction ↵Justin Clarke Casey1-0/+4
system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-4/+4
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-05-01* Rolled back a few changes.Adam Frisby1-1/+1
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-1/+1
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-03-04Added copyright heaaders. Minor cleanup.Jeff Ames1-1/+1
2008-02-18Small change to the IAgentAssetTransactions file that Chi11ken added for me ↵MW1-2/+2
(thanks Chi11ken). when I forgot to commit it on saturday. [The ComsmsManager will die]
2008-02-17Added dummy IAgentAssetTransactions to fix compile failure.Jeff Ames1-6/+11
2008-02-08small bit of refactoring, MW1-0/+2
2007-12-27* Optimized usingslbsa711-1/+0
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-11added copyright noticesJeff Ames1-0/+28
2007-12-07Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ↵MW1-1/+2
ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done. Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-03minor meaningless changesJeff Ames1-1/+1
2007-10-30* Optimized usingslbsa711-4/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29normalized line endingsJeff Ames1-13/+13
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-0/+13
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to