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path: root/OpenSim/Region/Environment/EstateManager.cs (follow)
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* * Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby2007-08-151-23/+25
| | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
* * More work on PermissionManagerAdam Frisby2007-08-041-5/+4
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* * Little more cleaning of EstateManager - still needs packets to be moved, ↵Adam Frisby2007-08-041-43/+103
| | | | but general functionality has been abstracted.
* * Extracted and refactored several large methods. Needs moving of packet ↵Adam Frisby2007-08-041-148/+172
| | | | handling into ClientView.
* * Started renaming world to Scenelbsa712007-07-261-5/+5
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* changed to native line ending encodingSean Dague2007-07-161-299/+299
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* *Found and fixed bug that crashed viewer when logging in or viewing land ownersmingchen2007-07-121-1/+0
| | | | | | *Reenabled estate manager; remember, the master avatar is the only one that can use this (by default: Test User with password 'test') *Still working on readding support for updating parcel information when logging in or moving into a new parcel
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-17/+16
| | | | | * added some licensing info
* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-271-0/+301
*Some folder renaming to follow project Name *Updated prebuild.xml