| Commit message (Collapse) | Author | Age | Files | Lines |
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values').
* Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.
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libOMV.
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release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
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* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
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Too many fixes to list.
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instead
* This is to make things less confusing to users (and maybe a little easier to do future version filtering for grid connections)
* If there's disagreement about this, then please say so (preferably in the opensim-dev mailing list)
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isn't enabled.
* Please let's check such patches carefully - we don't want info leaking out unless the user has requested it
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Thank you, Diva, for a patch that helps keep the list of sims to index clean
by allowing sims to deregister.
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metaverseink search provider to prevent accidental data exposure.
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fix for the LandManagementModule. I changed LandSnapshot to use
CachedUserInfo to take a load off the user server. Also, missing owner
profiles are legit, warning removed.
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for the new surface touch parameters in 1.21 viewers.
TODO: add the touch args to OnGrabObject and OnDeGrabObject.
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This changes yes/no to true/false. Will likely break Metaverseink in some way.
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You'll need to update your snapshots.
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Thise were client supplied untrusted values we never used anyway.
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is no need for it, as there is no other type
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of when to query this node again
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reflect parcel status
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myself. Fix a crash in DataSnapshot when no master avatar and no
estate owner is set (e.g. "Mainland").
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from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
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Thank you, Xugu Madison and ChrisDown, for a patch that
fixes linux filename extensions from .Xml back to .xml
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Remove old comment in SnapshotStore pointed out by ChrisDown (bug #2000)
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hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
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the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
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Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
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they already exist in the scene
* (ability to give objects new uuids will come later)
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provide OSHttpRequest and OSHttpResponse to our REST handler.
also, this adds proper RestPlugin.IsGod() checking against the X-OpenSim-Godkey
HTTP request header.
last, i added XML doc comments to RestPlugin.cs
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Fix spelling typo (Thanks ChrisDown for pointing this out)
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types and null.
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Initialize() section that runs when the module is grabbing config data.
This is run before any Providers are created and thus makes sure we don't
get any more startup crashes.
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to enhance search capability on OpenSim sims using
external search engines such as Metaversink.com and
others.
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