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* Prevent datasnapshot from crashing the simulatorMelanie2012-11-111-10/+18
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* Cleaning up some confusion with Addin names introduced in a prior commit. ↵Diva Canto2012-11-101-1/+1
| | | | Also the Flotsam cache module was being given a different Addin name, I removed that.
* One more module converted: DataSnapshot.Diva Canto2012-11-102-72/+87
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* minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)2012-05-031-2/+2
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* Datasnapshot: added "secret" to the registration/deregistration query so ↵Diva Canto2012-03-132-33/+28
| | | | that data providers can verify authenticity if they want.
* DataSnapshot: renamed gridserverURL to gatekeeperURL, and normalimzed the ↵Diva Canto2012-03-121-2/+2
| | | | capitalization of 'name' to lower case, also in the same <grid> section.
* Commenting out DataSnapShot message "Registering service discovery ↵Justin Clark-Casey (justincc)2012-01-051-1/+1
| | | | | | capability" for now. Please uncomment if/when needed.
* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ↵Justin Clark-Casey (justincc)2011-12-051-1/+1
| | | | | | | | of OSHttpRequest/OSHttpResponse. This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation. This is also required to write regression tests that involve the HTTP layer. If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-43/+40
| | | | It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
* Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dllDiva Canto2011-04-301-1/+1
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* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+2
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* Remove "Dwell" support from core and replace it with calls to methodsMelanie Thielker2010-09-051-1/+6
| | | | on IDwellModule
* More on mantis #4985Diva Canto2010-08-261-6/+14
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* Addresses mantis #4985 -- exceptions in DataSnapshotDiva Canto2010-08-261-7/+23
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* Addresses mantis #4984 -- Datasnapshot exceptions.Diva Canto2010-08-261-3/+12
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* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-1/+1
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* Remove useless quaternion parameter from AttachObject sigMelanie Thielker2010-07-141-1/+1
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* Switched order of conditionals.Diva Canto2010-07-071-3/+3
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* Fixes problem where "Adult" regions were reported as being of type "Unknown".Kevin Cozens2010-07-071-12/+7
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* Fix link security issueMelanie2010-04-301-1/+1
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* minor: stop datasnapshot issuing a warning log message if it's disabledJustin Clark-Casey (justincc)2010-04-161-3/+3
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* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-161-26/+36
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
* Cleaned up configuration. 'gridmode' and 'hypergrid' are gone, as well as ↵Diva Canto2010-01-311-15/+3
| | | | lots of other obsolete configs.
* OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-112-2/+2
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* Some typos fixed related to master avie removalDiva Canto2010-01-101-1/+1
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* Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-101-3/+1
| | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-102-7/+7
| | | | | * HG is seriously broken here * Compiles. Untested.
* Added an image uuid to objects marked "Show in search". Only works for boxes.Diva Canto2009-12-111-0/+70
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* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-1/+1
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-1/+1
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-022-10/+10
| | | | | | | | - adding LandDataSerializer to OAR mechanics
* | Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* * Updates libOMV to version 0.7.0Teravus Ovares2009-07-251-7/+7
| | | | | | | | * Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
* Remove all references to HttpServer from CommsManager (all incarnations)Melanie Thielker2009-07-101-1/+2
| | | | | | Change all uses of the HttpServer properties to use the new singleton
* * Corrected CAPS namespacesArthur Valadares2009-06-182-3/+3
| | | | | * "luke, use the sed"
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-019-9/+9
| | | | LICENSE.txt.
* Intermediate commit. WILL NOT COMPILE!Melanie Thielker2009-05-041-0/+1
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* Correctly handle group owned land in the Datasnapshot module. Will returnMelanie Thielker2009-04-281-16/+28
| | | | | | | owner uuid = grou uuid ans owner name = group anme for group land now. Group name is now filled in
* Thank you, Fly-Man, for a patch that fixes propagating the groupMelanie Thielker2009-04-281-1/+1
| | | | | | | id into the data snapshot properly Fixes Mantis #3545
* * Use profile cache service for data snapshotJustin Clarke Casey2009-04-171-4/+4
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* * Moved the DefaultConfig settings into already-existing ConfigSettingslbsa712009-04-171-4/+4
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* * Some more work on refactoring configs;lbsa712009-04-171-4/+4
| | | | | | | * Moved the constants out into a separate DefaultConfig * Pulled configMember up * Some minor CCC
* * Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey2009-03-111-6/+16
| | | | | | | * In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
* * optimized usings.lbsa712009-02-127-30/+22
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-102-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-067-10/+10
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * refactor: call AddHttpHandler() directly via CommsManagerJustin Clarke Casey2009-01-061-1/+1
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* Plumb in dwell in a couple of placesMelanie Thielker2009-01-031-1/+1
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* Make a couple log4net instances static readonly.Jeff Ames2008-12-031-1/+1
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* * Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby2008-11-241-1/+1
| | | | | | * Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically.