Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 2010-08-26 | 5 | -284/+296 |
| | | | | conditions in linking and unlinking | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-08-24 | 1 | -0/+1 |
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| * | Plumb the region type through to the ProductName field in estate messages | Melanie | 2010-08-24 | 1 | -0/+1 |
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* | | Add automated test at the opensim 'api' level to check that a given item ↵ | Justin Clark-Casey (justincc) | 2010-08-24 | 2 | -3/+21 |
|/ | | | | | | goes to the correct directory Also removes some mono compiler warnings | ||||
* | Add system lookup folder fix to the RemoveXInventoryServiceConnector as well ↵ | Justin Clark-Casey (justincc) | 2010-08-23 | 1 | -0/+17 |
| | | | | since this presumably suffers from the same problem. | ||||
* | Fix bug in llGiveInventory() where items were disappearing on relog | Justin Clark-Casey (justincc) | 2010-08-23 | 2 | -9/+18 |
| | | | | | This was a regression - the code to look up the correct type folder was no longer being called if items were added without a parent folder set This may have been broken since commit bd49985a on 2010-05-02 | ||||
* | Remove various warnings and improve logging messages. No functional changes. | Justin Clark-Casey (justincc) | 2010-08-23 | 7 | -23/+28 |
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* | Forward-port a small improvement to the land out connector | Melanie Thielker | 2010-08-21 | 1 | -1/+2 |
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* | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim | Diva Canto | 2010-08-20 | 2 | -18/+52 |
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| * | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2010-08-20 | 1 | -9/+9 |
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| * | Some code cleanup for console command alert. | Marck | 2010-08-20 | 1 | -9/+43 |
| | | | | | | | | | | | | Made parsing of parameters more robust. Allow general alerts without specifying keyword 'general'. Extended help texts. | ||||
* | | Unit test breakage fix. | Diva Canto | 2010-08-20 | 1 | -3/+3 |
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* | * Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() ↵ | John Hurliman | 2010-08-17 | 1 | -1/+1 |
| | | | | to fix the build | ||||
* | Attempt at sending TeleportProgress, but it doesn't seem to be doing ↵ | Diva Canto | 2010-08-16 | 1 | -0/+3 |
| | | | | anything at all. Left it commented, just as a reminder for where those messages could be sent. | ||||
* | Work on TeleportStart: renamed method from TeleportLocationStart to ↵ | Diva Canto | 2010-08-16 | 2 | -9/+4 |
| | | | | TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule). | ||||
* | Better comment (related to previous commit) | Diva Canto | 2010-08-15 | 1 | -1/+1 |
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* | Addresses mantis #4929. Agent was being logged off the grid too soon -- ↵ | Diva Canto | 2010-08-15 | 2 | -6/+23 |
| | | | | things may still fail. | ||||
* | In EventQueueHelper.uintToByteArray, fetch big end-ian bytes directly from ↵ | Justin Clark-Casey (justincc) | 2010-08-14 | 1 | -6/+4 |
| | | | | | | | | libomv rather than little endian then swapping This avoids a problem with failing to swap on big-endian machines. This addresses http://opensimulator.org/mantis/view.php?id=4849 Thanks to Valy- for pointing this out and submitting a suggestion patch | ||||
* | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-08-13 | 10 | -63/+62 |
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* | refactor: move binary statistics logging from scene into separate region module | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -0/+169 |
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* | refactor: move Scene.PerformObjectBuy into BuySellModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+167 |
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* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -3/+3 |
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* | Establish new Objects/BuySellModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -0/+98 |
| | | | | Move Scene.ObjectSaleInfo() to this | ||||
* | refactor: move Scene.TerrainUnAcked() handling into TerrainModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -1/+8 |
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* | refactor: remove Scene.SetRootAgentScene() in favour of existing event with ↵ | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -7/+8 |
| | | | | same name | ||||
* | refactor: move more map tile generation code from scene to IWorldMapModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+15 |
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* | refactor: Use SOP.Flags rather than SOP.ObjectFlags | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+2 |
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* | This file wants to be committed | Diva Canto | 2010-08-10 | 1 | -37/+37 |
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* | Tests for distance-sorted fallback regions. | Marck | 2010-08-08 | 1 | -7/+57 |
| | | | | With some extensions to existing grid service tests. | ||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-08-07 | 3 | -1/+11 |
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| * | Added Check4096 config var under [GridService], at the request of many. ↵ | Diva Canto | 2010-08-06 | 2 | -7/+7 |
| | | | | | | | | | | | | Changed the iteration that Marck had on the Hyperlinker. ATTENTION! CONFIGURATION CHANGE AFFECTING Robust.HG.ini.example and StandaloneCommon.ini.example. | ||||
| * | Allow creation of link regions if there is an existing region within a 4096 ↵ | Marck | 2010-08-06 | 2 | -0/+10 |
| | | | | | | | | | | | | range. Also add GetHyperlinks() to the grid service. | ||||
| * | Remove old test classes that don't actually test anything not done elsewhere | Justin Clark-Casey (justincc) | 2010-08-07 | 1 | -1/+1 |
| | | | | | | | | Also comment out log4net line in InventoryArchiverTests | ||||
* | | Correct display of landmark about info. Also correct region maturity rating | Melanie Thielker | 2010-08-07 | 4 | -6/+14 |
| | | | | | | | | | | in LM info. Maturity is NOT the parcel's setting, that is only for the image and text. Parcel maturity is governed by region maturity. | ||||
* | | Change the (hackish) constant to match the changed enum for attachs | Melanie Thielker | 2010-08-07 | 1 | -2/+2 |
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* | | Make the landmark properties work again | Melanie Thielker | 2010-08-07 | 1 | -1/+1 |
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* | Merge branch 'moap' | Justin Clark-Casey (justincc) | 2010-08-06 | 2 | -2/+683 |
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| * | Simplify serialized version string. Change element capitalization for ↵ | Justin Clark-Casey (justincc) | 2010-08-03 | 1 | -31/+45 |
| | | | | | | | | | | | | | | consistency THIS CHANGE ALTERS THE SERIALIZATION FORMAT, HOPEFULLY FOR THE LAST TIME. If you're testing, please start with a new database. This commit also improves locking for manipulation of media entries. | ||||
| * | get rid of PrimitiveBaseShape.MediaRaw staging post | Justin Clark-Casey (justincc) | 2010-08-03 | 1 | -34/+0 |
| | | | | | | | | | | using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself | ||||
| * | remove duplicated serialization code | Justin Clark-Casey (justincc) | 2010-08-03 | 1 | -55/+3 |
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| * | serialize media textures to inventory with a largely osd representation ↵ | Justin Clark-Casey (justincc) | 2010-08-03 | 1 | -4/+4 |
| | | | | | | | | | | | | | | rather than .net auto-serialization THIS WILL BREAK ANY EXISTING MEDIA TEXTURE SERIALIZATIONS. If you're testing this, please start with new databases. This makes media textures serialized in the same way, which is probably better in the long term. | ||||
| * | add userExposed parameter to part copy event | Justin Clark-Casey (justincc) | 2010-07-28 | 1 | -1/+1 |
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| * | relocate moap specific cloning code to MoapModule | Justin Clark-Casey (justincc) | 2010-07-28 | 1 | -0/+20 |
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| * | Fix problem where changes to media textures for prims duplicated by shify ↵ | Justin Clark-Casey (justincc) | 2010-07-28 | 2 | -15/+15 |
| | | | | | | | | | | | | copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting | ||||
| * | comment out verbose debug logging | Justin Clark-Casey (justincc) | 2010-07-27 | 1 | -34/+36 |
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| * | make MoapModule ignore possible future media texture data that it can't handle | Justin Clark-Casey (justincc) | 2010-07-27 | 1 | -2/+4 |
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| * | Make MoapModule ignore non-sl media texture data | Justin Clark-Casey (justincc) | 2010-07-27 | 1 | -2/+10 |
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| * | provide config option for media on a prim | Justin Clark-Casey (justincc) | 2010-07-26 | 2 | -4/+21 |
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| * | relocate serialization code from SQLiteRegionData to MoapModule using load ↵ | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -2/+68 |
| | | | | | | | | | | | | | | | | | | | | and save events. This is better modularity. It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future. Remaining non-modularity: PrimitiveBaseShape needs explicit Media and MediaRaw fields. MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer. The database also needs to know about MediaRaw though not about Media. IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time. | ||||
| * | Add EventManager.OnSceneObjectPreSave() for future use. This is triggered ↵ | Justin Clark-Casey (justincc) | 2010-07-26 | 1 | -2/+9 |
| | | | | | | | | immediately before a copy of the group is persisted to storage |