aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules (follow)
Commit message (Collapse)AuthorAgeFilesLines
* This moves the 2 friends-related interregion messages out of OGS1 and into ↵diva2009-02-201-2/+94
| | | | the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
* * Reverted the AssetServer fix, apparently something was dependent on ↵lbsa712009-02-191-0/+2
| | | | IAssetDataPlugin being in OpenSim.Data
* * moved the Get/PostAssetStreamHandler to the Servers namespace... slowly ↵lbsa712009-02-191-1/+0
| | | | getting there...
* * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get ↵lbsa712009-02-191-1/+0
| | | | | | | rid of ugly CoreModules dependency on AssetServer.exe * And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
* * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what ↵Justin Clarke Casey2009-02-192-3/+3
| | | | it actually does
* * Do deep inspection when saving inventory items in order to capture all the ↵Justin Clarke Casey2009-02-191-1/+1
| | | | | | | | | necessary assets (textures, objects within objects, textures referenced in scripts contained in objects contained in another object, etc.) * Not yet ready for general use
* Make the implementation of the message transfer module protected virtualMelanie Thielker2009-02-191-13/+13
| | | | | | throughout
* reverted last revision, until we decide how to handle capturing IM'sMW2009-02-191-14/+0
|
* Added a event to IMessageTransferModule (and MessageTransferModule) so that ↵MW2009-02-191-0/+14
| | | | other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors.
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-4/+4
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Mantis#3188. Thank you kindly, BlueWall, for a patch that:Charles Krinke2009-02-191-3/+49
| | | | | Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)
* Fix standalone / simulator local script crossings.Melanie Thielker2009-02-181-0/+2
|
* * Change AssetGatherer method access so that only methods which are worth ↵Justin Clarke Casey2009-02-182-2/+5
| | | | calling from the outside are public
* * Move asset gathering code from oar module to OpenSim.Region.Framework ↵Justin Clarke Casey2009-02-182-198/+5
| | | | | | | | since this is useful in a variety of situations * Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
* * Make save iar behave properly if the nominated inventory path does not existJustin Clarke Casey2009-02-182-10/+28
| | | | | | * load iar probably still fails for this
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-183-0/+33
| | | | | | | | | | | | | | The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image.
* * Assign incoming items with a random UUID so that archives can be loaded ↵Justin Clarke Casey2009-02-173-13/+6
| | | | | | | | more than once * Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
* * extend inventory archive save test to check for the presence of the item ↵Justin Clarke Casey2009-02-171-26/+32
| | | | file in the saved archive
* * switch to pulsing monitors to perform test sync instead of events, since ↵Justin Clarke Casey2009-02-172-16/+28
| | | | this doesn't allow one to accidentally forget to reset the event
* * Get rid of a unit test race condition based on my misreading of the ↵Justin Clarke Casey2009-02-171-2/+4
| | | | | | | | AutoResetEvent docs * Hopefully this will reduce the spike in build failures seen in the past few days (since I introduced an addition oar test)
* * Apply http://opensimulator.org/mantis/view.php?id=3178Justin Clarke Casey2009-02-171-5/+6
| | | | | | | | * Moves llEmail() delay to after e-mail send rather than before, in line with SL * Thanks DoranZemlja * Last build failure looks like a glitch, but one that has already happened twice recently which I need to look at
* * Apply http://opensimulator.org/mantis/view.php?id=3179Justin Clarke Casey2009-02-171-15/+15
| | | | | | | | * This slightly extends a lock in WorldCommModule so that it covers the GetNewHandle method which states in it's doc that it assumes locking has happened before the method is called * Thanks DoranZemlja
* * Apply http://opensimulator.org/mantis/view.php?id=3167Justin Clarke Casey2009-02-171-0/+9
| | | | | | | * Clamps textured map rgb values to 0-255 * Thanks DoranZemlja
* * Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey2009-02-173-32/+67
| | | | | | * This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-1711-65/+63
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-168-11/+12
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* * Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey2009-02-161-0/+159
|
* * minor: print out status messages at start and end of inventory archive ↵Justin Clarke Casey2009-02-161-0/+16
| | | | loading and saving
* Thank you, Vytek, for a patch that streamlines the delay in the emailMelanie Thielker2009-02-151-11/+16
| | | | | | | module and changes SMTP authentication (applied with changes) Fixes Mantis #3168
* Thank you, DoranZemlja, for a patch that addresses some moe llGetNextEmailMelanie Thielker2009-02-151-37/+88
| | | | | | | issues. Fixes Mantis #3145.
* Restores the HGWorldMap functionality that has been reduced since a recent ↵diva2009-02-141-1/+9
| | | | refactoring of the WorldMapModule.
* Thank you, DoranZemlja, for a patch that implements local inter-object emailMelanie Thielker2009-02-141-39/+127
| | | | | | | delivery. Leaving Mantis #3145 open so that more code can be added.
* Making initialized an instance variable again. My last commit wrote over ↵diva2009-02-141-1/+1
| | | | justin's r8383, for some strange reason.
* Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2009-02-142-31/+254
| | | | entirely maintained, although it will have to be revisited soon, because it's buggy.
* Thank you, patnad, for a patch that removes the "Subdivision of" textMelanie Thielker2009-02-141-1/+1
| | | | | | | when dividing land. Fixes Mantis #3154
* * Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2009-02-132-5/+2
| | | | | | * This was the cause of teleport tests interfering with each other
* * refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey2009-02-131-1/+51
|
* * Quieten down log messages from the Friends moduleJustin Clarke Casey2009-02-132-9/+7
|
* * refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey2009-02-131-1/+61
|
* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-132-2/+92
|
* Bug fix in prim crossing: making it clear when the local object needs to be ↵diva2009-02-132-6/+15
| | | | cloned (regions on the same instance) and when it doesn't (regions on different instances).
* * Make it possible to load and save inventory archives while a user is not ↵Justin Clarke Casey2009-02-123-33/+58
| | | | | | | | logged in on standalone mode but not on grid mode * No user functionality yet
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-12102-1050/+1050
|
* Commented a couple of not very useful log messages that are cluttering the ↵diva2009-02-121-4/+4
| | | | log in sims that have objects belonging to foreign users.
* * move userinfo for inventory archiving up to module class so that it only ↵Justin Clarke Casey2009-02-123-90/+85
| | | | has to be done once
* * optimized usings.lbsa712009-02-12114-1075/+909
|
* Enforce estate bans on Teleports.diva2009-02-111-243/+243
|
* * When an inventory archive is loaded, immediately update the client's ↵Justin Clarke Casey2009-02-112-21/+62
| | | | | | | | inventory if that client is online at that region server * Not useable yet
* * Establish a common InventoryNodeBase class from InventoryItemBase and ↵Justin Clarke Casey2009-02-111-0/+11
| | | | InventoryFolderBase
* * Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey2009-02-113-52/+274
| | | | | | | | support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)