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My fork of OpenSim for IG and MG, called SledjChisl.
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CoreModules
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Age
Files
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...
*
Converted the SunModule to the new region module interface. (39 to go...)
Diva Canto
2012-11-09
1
-19
/
+27
*
To keep things consistent allowing an UnregisterModuleInterface... Force the...
teravus
2012-11-06
1
-5
/
+13
*
Prevent IMs being sent to prims when avies decline inventory offers from them.
Diva Canto
2012-11-04
1
-9
/
+12
*
Add a method to query all registered script constants to allow non-XEngine
Melanie
2012-11-04
1
-0
/
+16
*
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...
Diva Canto
2012-11-02
2
-3
/
+5
*
Comment out checks not to overwrite existing IAR/OAR files for now on "save i...
Justin Clark-Casey (justincc)
2012-11-01
2
-4
/
+6
*
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
2
-4
/
+10
*
refactoring to use assembly:classname style of configuration
SignpostMarv
2012-10-29
1
-1
/
+4
*
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
2012-10-29
1
-3
/
+3
*
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
2012-10-29
1
-6
/
+3
*
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
2012-10-29
1
-4
/
+9
*
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
-0
/
+30
*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-21
/
+4
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-0
/
+73
*
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
2012-10-29
1
-1
/
+1
*
deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
-2
/
+11
*
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
2012-10-29
1
-1
/
+6
*
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
2012-10-29
1
-15
/
+0
*
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
-1
/
+1
*
transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
-0
/
+36
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-0
/
+20
*
transposing stop sound into sound module
SignpostMarv
2012-10-29
1
-0
/
+45
*
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
-1
/
+1
*
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
-4
/
+4
*
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
1
-3
/
+5
*
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
2012-10-29
1
-8
/
+4
*
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
2012-10-29
1
-6
/
+6
*
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
1
-3
/
+9
*
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
2012-10-29
1
-20
/
+58
*
minor: Fix verbose IAR save message to make it a bit clearer that item data i...
Justin Clark-Casey (justincc)
2012-10-27
1
-1
/
+1
*
Fix "save iar" hanging permanently if the asset request phase times out.
Justin Clark-Casey (justincc)
2012-10-26
4
-14
/
+33
*
refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...
SignpostMarv
2012-10-26
1
-12
/
+8
*
adding ability for listeners to be filtered by regular expressions and a gene...
SignpostMarv
2012-10-26
1
-19
/
+110
*
Formatting and casing correction in WorldCommModule, trailing new line in OSS...
SignpostMarv
2012-10-26
1
-3
/
+3
*
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...
Justin Clark-Casey (justincc)
2012-10-26
2
-92
/
+93
*
Fixed saving non-square multi-region OARs
Oren Hurvitz
2012-10-26
1
-1
/
+1
*
Fix script error messages not showing up in viewer 3 and associated viewers.
Justin Clark-Casey (justincc)
2012-10-25
1
-12
/
+27
*
Allow "show object", "show part", "dump object" and "delete object" to accept...
Justin Clark-Casey (justincc)
2012-10-24
1
-42
/
+61
*
Get "save oar" and "save iar" to tell you in a more friendly manner if the fi...
Justin Clark-Casey (justincc)
2012-10-24
3
-11
/
+16
*
Add "dump object uuid" console command. This allows any object in the scene ...
Justin Clark-Casey (justincc)
2012-10-24
1
-0
/
+53
*
minor: Move co-ordinate related help to object commands to common ConsoleUtil...
Justin Clark-Casey (justincc)
2012-10-24
1
-33
/
+3
*
Refactor: Move Dwell reply to a module that can be disabled. The prior,
Melanie
2012-10-21
3
-12
/
+111
*
SQLite DB: some values of land data will be not saved / loaded
PixelTomsen
2012-10-21
1
-0
/
+1
*
Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (impl...
PixelTomsen
2012-10-20
1
-0
/
+12
*
Improve efficiency of friends notification by only make one PresenceService c...
Justin Clark-Casey (justincc)
2012-10-20
1
-29
/
+24
*
Fix a few minor issues in ArchiveReadRequest logging.
Justin Clark-Casey (justincc)
2012-10-19
1
-2
/
+2
*
minor: comment out currently unused logger in DynamicTextureModule
Justin Clark-Casey (justincc)
2012-10-19
1
-1
/
+1
*
Make "show part" console commands print out information about each item the p...
Justin Clark-Casey (justincc)
2012-10-19
1
-20
/
+93
*
minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDis...
Justin Clark-Casey (justincc)
2012-10-18
1
-21
/
+24
*
Add local and UUID to information output of "show object" and "show part" reg...
Justin Clark-Casey (justincc)
2012-10-18
1
-0
/
+4
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