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* One more module converted: MonitorModule.Diva Canto2012-11-111-94/+117
* One more module converted: InventoryArchiverModule.Diva Canto2012-11-111-8/+31
* One more module converted: GroupsModule.Diva Canto2012-11-101-7/+43
* One more module converted: XferModule.Diva Canto2012-11-101-9/+24
* One more module converted: GodsModule.Diva Canto2012-11-101-19/+49
* One more module converted: GesturesModule.Diva Canto2012-11-101-6/+27
* document, 80-character width terminal formatting converting comments to docum...SignpostMarv2012-11-101-15/+65
* document & 80-character width terminal formattingSignpostMarv2012-11-101-56/+114
* Converting WorldCommModule to INonSharedRegionModuleSignpostMarv2012-11-101-11/+25
* One more module converted: Combat/CombatModule.Diva Canto2012-11-101-4/+25
* One more module converted: AvatarFactoryModule.Diva Canto2012-11-101-6/+31
* Cleaning up some confusion with Addin names introduced in a prior commit. Als...Diva Canto2012-11-101-2/+2
* One more module converted: CloudModule.Diva Canto2012-11-102-21/+33
* formatting DialogModule for 80-character width terminalSignpostMarv2012-11-101-47/+73
* Converting DialogModule to INonSharedRegionModuleSignpostMarv2012-11-101-5/+23
* One more module converted: J2KDecoderModule.Diva Canto2012-11-102-10/+33
* One more more converted: IPBanModule.Diva Canto2012-11-092-6/+19
* One more module converted: Vegetation.Diva Canto2012-11-092-5/+22
* Minor improvement in the MapSearchModule. Stop blocking the client thread if ...Diva Canto2012-11-091-19/+55
* MapSearchModule also converted to new region module interface (37 to go).Diva Canto2012-11-092-5/+23
* Converted the WindModule to the new region module interface (38 to go). Also ...Diva Canto2012-11-093-94/+106
* Converted the SunModule to the new region module interface. (39 to go...)Diva Canto2012-11-091-19/+27
* To keep things consistent allowing an UnregisterModuleInterface... Force the...teravus2012-11-061-5/+13
* Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto2012-11-041-9/+12
* Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-041-0/+16
* HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...Diva Canto2012-11-022-3/+5
* Comment out checks not to overwrite existing IAR/OAR files for now on "save i...Justin Clark-Casey (justincc)2012-11-012-4/+6
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-312-4/+10
* refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-1/+4
* Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv2012-10-291-3/+3
* SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv2012-10-291-6/+3
* tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv2012-10-291-4/+9
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-0/+30
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-21/+4
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-0/+73
* Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-2/+11
* refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
* Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+36
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-0/+20
* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+45
* TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
* swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-3/+5
* refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
* Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
* making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-291-3/+9
* Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-20/+58