| Commit message (Collapse) | Author | Age | Files | Lines |
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this change makes it possible to set an absolute position on a group before it is put into a scene.
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InventoryAccessModule.
Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again
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bounding box and offset numbers.
Extend test to check position of objects in the rezzed coalescence.
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CoalescedSceneObjects from the serializer.
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as the item.
This now only happens for the first object (which was the item selected last when the coalesce was originally taken)
This matches the expected behaviour of the environment as seen on the Linden Labs grid.
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used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
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inventory
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OpenSim.Framework -- just pasted them in WebUtil. This is so that code that uses the Service connectors don't need to include the HttpServer dll -- that was odd.
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now, only saves to .png.
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RayEndIsIntersection byte
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inventory.
This should happen if the client supplies a task ID with the RezObject call.
The rez goes through the same code as llRezObject(), so the same perms are applied.
Rotation isn't yet preserved, this should be fixed shortly.
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This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules)
Create TestMoveOwnerObject() regression test for this case.
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For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
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Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
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object tab
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However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
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counts.
This fixes the total prim count that the viewer displays when prims are selected - it appears to ignore the total that we pass it and adds up the counts separately.
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changes to all the estates that the user owns).
This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
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WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
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earlier on.
Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
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if a prim should be added to the group count
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the group count when they are also not group owned.
Also adds simple test for others owned count when an object is added
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This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
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I was mistaken - some previous opensim versions don't save this file first. Will have to bump iar version number and only check iars after the bump
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land objects for co-ordinates outside the region
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This is done by tainting the counts where appropriate
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This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
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in LLClientView
need to move selected prim counts from LandData/LMM still
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well as the basic entities list.
Added a prim counts test to reinforce this - shift-copy was no incrementing prim count. This will sometime become a basic scene test.
New code needs to be refactored so we just call SceneGraph.AddSceneObject(). This will happen in the near future.
With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module).
More work to do.
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SceneGraph.ForEachSOG(). This will be corrected soon.
Also adds lots of temproarily debug logging
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counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
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worked for one single region.
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the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples.
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Not functional yet, but tests now act against this object rather than interrogating the module directly
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