| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
Changes to AssetCache and DynamicTextureModule to eliminate
opportunities for lost texture updates.
|
|
|
|
| |
agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
|
|
|
|
|
|
|
| |
work across regions and also to offline avatars. Scripted gives are not
yet tested and may not work.
|
| |
|
|
|
|
|
|
| |
provide additional information the HG needs.
|
|
|
|
|
|
| |
deliver other modules' IM types
|
| |
|
|
|
|
| |
and the User Server.
|
|
|
|
|
|
|
|
| |
and use of it in HGStandaloneLoginService (producer of initial key for user, and of subsequent keys) and HGStandaloneInventoryService (consumer of a key).
Keys are of the form http://<authority>/<random uuid>
and they are sent over http header "authorization".
|
| |
|
|
|
|
|
|
| |
Not tested!
|
|
|
|
| |
name. MXP is going to use it too.
|
|
|
|
|
|
| |
Fixes Mantis #3313
|
|
|
|
| |
via CommunicationsManager directly
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Update using statements and prebuild.xml. Also trim trailing whitespace.
|
|
|
|
|
|
|
| |
patch allows wind to be enabled/disabled, and wind strength set,
from ini file
|
|
|
|
| |
will be moved to a library somewhere else.
|
|
|
|
|
|
|
| |
issues with the sun module.
Fixes Mantis #3295
|
| |
|
|
|
|
|
|
| |
* Add some more debug code to narrow down where the tests are freezing
|
|
|
|
|
|
|
|
|
|
| |
- move a couple constants from InventoryArchiveConstants to
ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
OpenSim.Region.CodeModules
- trim trailing whitespace
|
|
|
|
|
|
|
| |
We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
|
| |
|
|
|
|
|
|
|
| |
* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
|
|
|
|
|
|
|
| |
This fixes *another* sync error in a list/dictionary
iterator. This time in WorldComm. I'm beginning to think
something is going on...
|
|
|
|
| |
next time this hiccups
|
| |
|
|
|
|
|
|
|
|
|
| |
* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache.
* This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more
restructuring.
* I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
|
|
|
|
|
|
|
| |
* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
|
|
|
|
|
|
|
| |
has been set since having no User-Agent seems to work well but the facility is now available to set this if required. Using something based on the pattern of SLs User-Agent may well cause problems, not all web servers respond well to it. See the notes in the SL Wiki http://wiki.secondlife.com/wiki/LlHTTPRequest
Fixes Mantis #3143
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
* This should make saving large OARs a somewhat better experience
* However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved
* This patch also removes lots of archive writing spam that crept in
|
|
|
|
|
|
| |
* Among other messages, a log entry is posted for every 50 assets added to the archive
|
| |
|
|
|
|
| |
object
|
|
|
|
| |
fields with the LLUtil function that prevents the max string size from being breached
|
|
|
|
|
|
|
|
|
|
| |
Changes to IWindModule interface: Change from assuming a single array of
256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3
* Changed llWind() to use new lookup method of IWindModule
* Moved logic for determining the wind at a given point in the data array from
llWind() to the Wind Module itself.
|
|
|
|
| |
identical names
|
|
|
|
|
|
| |
* Not actually tested yet though existing code which doesn't require long file names looks fine
|
| |
|
|
|
|
|
|
|
| |
* At the moment, any existing folders with the same name are reused - will need an option to always create new folders
* not yet ready for general use
|
|
|
|
|
|
| |
* Disable folder iar creation code for now (though this wasn't actually causing the test failure)
|
|
|
|
|
|
|
| |
* This commit also does a first pass at creating folders for an inventory archive (previously everything was dumped in the same destiantion folder).
* This code might not work yet and nobody else should be using it yet anyway :)
|
|
|
|
| |
of an iar
|
|
|
|
|
|
|
|
|
| |
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
|
| |
|