| Commit message (Collapse) | Author | Age | Files | Lines |
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* not yet ready for use
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clients to have direct access to the asset service.
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* reduce noisiness of uuid gatherer
* stop bothering to pointless complain about directory tar entries when loading an oar
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* This change starts the script immediately after an object is loaded, rather than waiting till they are all loaded
* This should be okay, but please report any new errors
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Changes to AssetCache and DynamicTextureModule to eliminate
opportunities for lost texture updates.
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agent. This is not used by the regions yet, but it may be a better alternative to transfer agents even when that is done by the regions. The data is still trivial; soon it will have attachments, scripts and script state. Also, authorization tokens still to come. Serialization using OSD/json, as the other methods.
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work across regions and also to offline avatars. Scripted gives are not
yet tested and may not work.
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provide additional information the HG needs.
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deliver other modules' IM types
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and the User Server.
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and use of it in HGStandaloneLoginService (producer of initial key for user, and of subsequent keys) and HGStandaloneInventoryService (consumer of a key).
Keys are of the form http://<authority>/<random uuid>
and they are sent over http header "authorization".
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Not tested!
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name. MXP is going to use it too.
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Fixes Mantis #3313
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via CommunicationsManager directly
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Update using statements and prebuild.xml. Also trim trailing whitespace.
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patch allows wind to be enabled/disabled, and wind strength set,
from ini file
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will be moved to a library somewhere else.
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issues with the sun module.
Fixes Mantis #3295
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* Add some more debug code to narrow down where the tests are freezing
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- move a couple constants from InventoryArchiveConstants to
ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
OpenSim.Region.CodeModules
- trim trailing whitespace
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We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
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* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
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This fixes *another* sync error in a list/dictionary
iterator. This time in WorldComm. I'm beginning to think
something is going on...
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next time this hiccups
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* A saved archive now immediately expires the data in the asset cache that it used, rather than retaining all the assets (esp textures) in the cache.
* This is an imperfect solution. Ideally we would only expire the assets newly requested for the archive (not existing ones). But doing that would require a lot more
restructuring.
* I don't believe there are any locking issues due to the locking performed by the underlying memory cache, but please report any issues.
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* Add some comments to the Wind Module
* Add the BinBVH decoder/encoder as a scene object (to encode/decode animations programmatically).
* Add m_sitState for upcoming code to improve sit results.
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has been set since having no User-Agent seems to work well but the facility is now available to set this if required. Using something based on the pattern of SLs User-Agent may well cause problems, not all web servers respond well to it. See the notes in the SL Wiki http://wiki.secondlife.com/wiki/LlHTTPRequest
Fixes Mantis #3143
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* This should make saving large OARs a somewhat better experience
* However, the problem where saving an archive pulls large numbers of assets into the asset cache isn't yet resolved
* This patch also removes lots of archive writing spam that crept in
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* Among other messages, a log entry is posted for every 50 assets added to the archive
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object
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fields with the LLUtil function that prevents the max string size from being breached
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Changes to IWindModule interface: Change from assuming a single array of
256 Vector2 values to a lookup function that takes region x, y, z and returns a Vector3
* Changed llWind() to use new lookup method of IWindModule
* Moved logic for determining the wind at a given point in the data array from
llWind() to the Wind Module itself.
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identical names
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* Not actually tested yet though existing code which doesn't require long file names looks fine
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