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* document & 80-character width terminal formattingSignpostMarv2012-11-101-56/+114
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Converting WorldCommModule to INonSharedRegionModuleSignpostMarv2012-11-101-11/+25
| | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* One more module converted: Combat/CombatModule.Diva Canto2012-11-101-4/+25
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* One more module converted: AvatarFactoryModule.Diva Canto2012-11-101-6/+31
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* Cleaning up some confusion with Addin names introduced in a prior commit. ↵Diva Canto2012-11-101-2/+2
| | | | Also the Flotsam cache module was being given a different Addin name, I removed that.
* One more module converted: CloudModule.Diva Canto2012-11-102-21/+33
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* formatting DialogModule for 80-character width terminalSignpostMarv2012-11-101-47/+73
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* Converting DialogModule to INonSharedRegionModuleSignpostMarv2012-11-101-5/+23
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* One more module converted: J2KDecoderModule.Diva Canto2012-11-102-10/+33
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* One more more converted: IPBanModule.Diva Canto2012-11-092-6/+19
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* One more module converted: Vegetation.Diva Canto2012-11-092-5/+22
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* Minor improvement in the MapSearchModule. Stop blocking the client thread if ↵Diva Canto2012-11-091-19/+55
| | | | the search takes too long.
* MapSearchModule also converted to new region module interface (37 to go).Diva Canto2012-11-092-5/+23
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* Converted the WindModule to the new region module interface (38 to go). Also ↵Diva Canto2012-11-093-94/+106
| | | | added both the WindModule and the SunModule to the Plugin manifest.
* Converted the SunModule to the new region module interface. (39 to go...)Diva Canto2012-11-091-19/+27
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* To keep things consistent allowing an UnregisterModuleInterface... Force ↵teravus2012-11-061-5/+13
| | | | the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
* Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto2012-11-041-9/+12
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* Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-041-0/+16
| | | | script engines to use them.
* HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ↵Diva Canto2012-11-022-3/+5
| | | | THESE.
* Comment out checks not to overwrite existing IAR/OAR files for now on "save ↵Justin Clark-Casey (justincc)2012-11-012-4/+6
| | | | | | | iar/oar" since this causes problems for some backup systems. Needs more thought, maybe an explicit --force/--overwrite switch Comments on http://opensimulator.org/mantis/view.php?id=6389
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-312-4/+10
| | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
* refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-1/+4
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* Renaming module back to SoundModule as the hypothetical plan was to make ↵SignpostMarv2012-10-291-3/+3
| | | | another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
* SianaGearz notes stop sound flag is 1 << 5, so using that for ↵SignpostMarv2012-10-291-6/+3
| | | | ISoundModule.StopSound rather than setting gain to zero
* tweaking configuration logic so that the INonSharedRegionModule will load by ↵SignpostMarv2012-10-291-4/+9
| | | | default
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵SignpostMarv2012-10-291-0/+30
| | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint
* shuffling code around so that the interface for ISoundModule.SendSound() ↵SignpostMarv2012-10-291-21/+4
| | | | specifies a UUID rather than a string
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-0/+73
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* Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
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* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-2/+11
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* refactoring StopSound into a private static method to skip repeating ↵SignpostMarv2012-10-291-1/+6
| | | | m_scene.TryGetSceneObjectPart
* Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ↵SignpostMarv2012-10-291-15/+0
| | | | SL Wiki spec does not state that slaves are set to match master values
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
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* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+36
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* transposing preload sound onto sound moduleSignpostMarv2012-10-291-0/+20
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* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+45
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* TryGetScenePresence in TriggerSound is probably meant to be using the ↵SignpostMarv2012-10-291-1/+1
| | | | ownerID, not the objectID
* swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound ↵SignpostMarv2012-10-291-4/+4
| | | | to imply why we're doing an early return.
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-3/+5
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* refactoring thisSpGain in PlayAttachedSound as it was previously using two ↵SignpostMarv2012-10-291-8/+4
| | | | typecasts in the assignment and had the assignment on a separate line to the declaration
* Factoring out an if-else block in PlayAttachedSound as it was using the ↵SignpostMarv2012-10-291-6/+6
| | | | previously hard-coded max distance value.
* making the max distance for sounds to be heard from their origin a ↵SignpostMarv2012-10-291-3/+9
| | | | configurable option exposed via a public field on ISoundModule (with private setter in the implementation)
* Converting the ISoundModule implementation from an IRegionModule to an ↵SignpostMarv2012-10-291-20/+58
| | | | INonSharedRegionModule
* minor: Fix verbose IAR save message to make it a bit clearer that item data ↵Justin Clark-Casey (justincc)2012-10-271-1/+1
| | | | is being saved at that point, not asset data.
* Fix "save iar" hanging permanently if the asset request phase times out.Justin Clark-Casey (justincc)2012-10-264-14/+33
| | | | | | | | Unlike "save oar", this was happening on the same thread as the original request. The timeout happens on another so the original thread is never aborted. On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging. Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar". Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
* refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field ↵SignpostMarv2012-10-261-12/+8
| | | | with a private setter
* adding ability for listeners to be filtered by regular expressions and a ↵SignpostMarv2012-10-261-19/+110
| | | | general-purpose function to see if a given string matches a given regex
* Formatting and casing correction in WorldCommModule, trailing new line in ↵SignpostMarv2012-10-261-3/+3
| | | | OSSL to get git diff to not complain
* Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations ↵Justin Clark-Casey (justincc)2012-10-262-92/+93
| | | | | | since the call itself does nothing and the return value is ignored by all callers. This is a very old method (+4 years) so is probably confusing code cruft.
* Fixed saving non-square multi-region OARsOren Hurvitz2012-10-261-1/+1
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