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* Mantis #5368 -- exception on WorldMapDiva Canto2011-02-071-3/+4
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* Thanks Tokeiito for noticing this bug. mantis #5366Diva Canto2011-02-071-1/+1
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* Better output for show neighboursDiva Canto2011-02-061-2/+6
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* Fixed Caps handlers leakDiva Canto2011-02-051-1/+0
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* One more diagnosis command:Diva Canto2011-02-051-1/+27
| | | | show caps
* Amend to yesterday's deletions: forgot to delete the RemoteInventory module ↵Diva Canto2011-02-051-1/+0
| | | | in th addin.xml file.
* Added an additional debug message, and removed a bunch of files that weren't ↵Diva Canto2011-02-042-362/+5
| | | | being used anymore -- the old RemotsInventory connectors stuff.
* Added a config var to HGInventoryAccessModule called OutboundPermission that ↵Diva Canto2011-02-041-2/+6
| | | | controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
* minor: Correct misspelling of neighbour in log messages.Justin Clark-Casey (justincc)2011-02-041-1/+1
| | | | Thanks Fly-Man-
* Change UpdateAgent (for changes in agent position) to be sentMic Bowman2011-02-031-7/+7
| | | | | | once to each simulator rather than once to each region. This should help with some of the delays caused by multiple outstanding requests to a single service point.
* Addresses mantis #5360: CreatorData was being written as long as it wasn't ↵Diva Canto2011-02-031-0/+2
| | | | null. This made iars backwards incompatible when some items had non-null foreign creators. This patch adds an explicit option (-c) to preserve foreign creator information.
* Comment out texture CAPS 'texture not found' message for nowJustin Clark-Casey (justincc)2011-02-021-3/+1
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* Flash out the prim count moduleMelanie2011-01-291-0/+174
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* Create the structure of classes and interfaces to replace the cruft thatMelanie2011-01-291-0/+120
| | | | is in the land management module today
* Adding the prim count module skeletonMelanie2011-01-282-0/+113
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* minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2011-01-283-7/+8
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* Display supported file extensions/formats in "terrain load help" (Mantis #5349)Kevin Cozens2011-01-281-2/+8
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* Added loading and saving of terrain files using Terragen format (Mantis #1564)Kevin Cozens2011-01-282-50/+224
| | | | | | | Terrain files can now be loaded and saved using the Terragen (.ter) format. Selection of the terrain file loader to use is now based on the extension of the filename being loaded and the data is loaded using a memory stream instead of writing it to a file and then loading it from the file.
* Fix up QueryAccess to also check parcelsMelanie2011-01-283-10/+14
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* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-18/+69
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-01-282-30/+58
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| * Refactor: Break out LoadObjects() and LoadParcels() from a longer methodJustin Clark-Casey (justincc)2011-01-271-28/+44
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| * Put confirmation on "land clear" command to avoid nasty accidentsJustin Clark-Casey (justincc)2011-01-271-2/+14
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* | Thank you, Goetz, for a patch to fix prim count display in cut regions.Melanie2011-01-282-9/+23
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* When an oar is loaded, do not create a default parcel before loading the ↵Justin Clark-Casey (justincc)2011-01-273-11/+18
| | | | | | | | parcels from the OAR. The region spanning parcel shouldn't exist in this situation. If it does, when the land data is loaded it is repersisted with a local ID which comes after the ones loaded via the oar, which obliterates the oar loaded one. Resaving the data we just loaded from the database is somewhat odd in itself (though this makes sense from the way that OAR loading was already using the same event).
* Show local IDs in "land show" output.Justin Clark-Casey (justincc)2011-01-272-5/+11
| | | | Also properly insert region name in "land clear" command
* Add "land clear" commandJustin Clark-Casey (justincc)2011-01-271-3/+13
| | | | This clears all parcels from the currently selected region and replaces them with the single region spanning default parcel owned by the estate owner
* Fix OAR parcel loading so that old parcels are replaced by the new instead ↵Justin Clark-Casey (justincc)2011-01-273-0/+29
| | | | | | of merged. The --merge switch will still merge the old and new land parcelling.
* remove unused CreateBaseLand()Justin Clark-Casey (justincc)2011-01-271-9/+0
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* Implement command "land show". This shows all the parcels on the currently ↵Justin Clark-Casey (justincc)2011-01-263-18/+121
| | | | | | selected region/s This is useful for diagnostics. The command is "land show" rather than "show land" because it's implemented as a module specific subcommand.
* Removed a few more spurious appearance saves. When an avatarMic Bowman2011-01-252-13/+13
| | | | | | | enters a region the attachments module tries to update the appearance with attachments that are already part of the appearance. Just added a check to only save if the attachments weren't there before.
* Fixes mantis #5343Diva Canto2011-01-231-0/+1
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* stop extremely old region serialization commands from appearing in the consoleJustin Clark-Casey (justincc)2011-01-221-27/+26
| | | | as far as I know these are unused and unsupported. Please re-enable if this is not the case. This does not effect save-xml[2]/load-xml[2]
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-01-218-18/+19
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* implement "show throttles" command for showing current agent throttles and ↵Justin Clark-Casey (justincc)2011-01-211-200/+0
| | | | | | | | | the server settings. This is in a very crude state, currently. The LindenUDPModule was renamed LindenUDPInfoModule and moved to OptionalModules OptionalModules was given a direct reference to OpenSim.Region.ClientStack.LindenUDP so that it can inspect specific LindenUDP settings without having to generalize those to all client views (some of which may have no concept of the settings involved). This might be ess messy if OpenSim.Region.ClientStack.LindenUDP were a region module instead, like MXP, IRC and NPC
* minor: help text adjustment for "show queues"Justin Clark-Casey (justincc)2011-01-201-2/+2
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* remove reference to CoreModules from ClientStack.LindenUDPJustin Clark-Casey (justincc)2011-01-201-2/+2
| | | | client stack uses modules in the same way that scene does - through their interfaces
* Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2011-01-201-0/+200
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* For now, comment out logging messages about IM sending, since these cause ↵Justin Clark-Casey (justincc)2011-01-191-3/+3
| | | | high spam for large group messaging
* with mic's permission, reduce appearance, baked texture logging verbosity ↵Justin Clark-Casey (justincc)2011-01-191-3/+3
| | | | for now
* With mic's permission, adjust long call time info messages to 500ms from 200msJustin Clark-Casey (justincc)2011-01-191-1/+1
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* Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)2011-01-191-5/+4
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* Fix build breakMelanie2011-01-181-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-01-184-5/+15
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| * Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-183-4/+4
| | | | | | | | Didn't touch the appearance related stuff.
| * Protect World Map module, RequestMapItemsAsync, from badly formed URLs.Diva Canto2011-01-171-1/+11
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* | Change gesture activation to not quash any other flagsMelanie2011-01-181-3/+3
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* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-121-0/+6
| | | | the viewer too much.
* Fix direct item give permissionsMelanie2011-01-122-11/+17
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* Added more debug messages under the -verbose option.Diva Canto2011-01-081-2/+6
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