Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add flags information (phantom, physics, etc.) to "show object" and "show ↵ | Justin Clark-Casey (justincc) | 2012-04-27 | 1 | -0/+2 |
| | | | | part" console commands | ||||
* | If a Grid God teleports then include the Godlike teleport flag. This can ↵ | Oren Hurvitz | 2012-04-27 | 2 | -9/+28 |
| | | | | affect the starting position in the destination region. | ||||
* | Use DotNetZip to compress OARs and IARs. | Oren Hurvitz | 2012-04-27 | 2 | -2/+8 |
| | | | | DotNetZip provides much better compression than standard .NET. | ||||
* | MapImageService: changed the event at which the map tiles are uploaded, ↵ | Diva Canto | 2012-04-27 | 1 | -3/+12 |
| | | | | because they were being uploaded before the region was registered with the grid | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-04-27 | 16 | -47/+71 |
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| * | Add regression test for teleporting an agent between separated regions on ↵ | Justin Clark-Casey (justincc) | 2012-04-27 | 13 | -22/+23 |
| | | | | | | | | | | | | | | | | the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future. | ||||
| * | When creating an OAR, objects where the user is the Creator are always ↵ | Oren Hurvitz | 2012-04-26 | 1 | -2/+7 |
| | | | | | | | | | | | | included, regardless of their permissions. The purpose of the permission checks is to prevent the unauthorized copying of assets, but users can always copy assets that they created. | ||||
| * | Tweak log messages on local region to region teleport path to help with ↵ | Justin Clark-Casey (justincc) | 2012-04-26 | 3 | -23/+41 |
| | | | | | | | | problem resolution. | ||||
* | | Minor change in error message (HG teleport failures) | Diva Canto | 2012-04-27 | 1 | -1/+1 |
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* | Slight rewording of output messages. | Diva Canto | 2012-04-24 | 1 | -1/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-04-24 | 1 | -0/+1 |
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| * | zero out SP velocity before calling SP.Teleport(), as the client expects ↵ | Justin Clark-Casey (justincc) | 2012-04-25 | 1 | -0/+1 |
| | | | | | | | | (though this is also effectively done by physics at the moment) | ||||
* | | HG: Moved User-level code down to the HGEntityTransferModule where it belongs. | Diva Canto | 2012-04-24 | 2 | -14/+14 |
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* | Add regression test TestSameRegionTeleport() | Justin Clark-Casey (justincc) | 2012-04-25 | 1 | -1/+1 |
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* | Comment out some debug ATTACHMENTS log messages for now. | Justin Clark-Casey (justincc) | 2012-04-25 | 1 | -15/+14 |
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* | Comment out the noisier AVFACTORY log messages for now. | Justin Clark-Casey (justincc) | 2012-04-25 | 1 | -4/+6 |
| | | | | Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene. | ||||
* | Improve teleport log debug and error messages to tell us who is teleporting. | Justin Clark-Casey (justincc) | 2012-04-25 | 1 | -3/+14 |
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* | Minor improvements to logging | Oren Hurvitz | 2012-04-24 | 2 | -6/+9 |
| | | | | Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]"). | ||||
* | Changed the Map-related messages from Info to Debug. They're debug messages. | Diva Canto | 2012-04-23 | 4 | -8/+8 |
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* | Mantis 5977 Corrections to llRegionSayTo | Talun | 2012-04-23 | 2 | -52/+70 |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | Fix bug where setting phantom on a prim would result in a server log message ↵ | Justin Clark-Casey (justincc) | 2012-04-22 | 1 | -2/+2 |
| | | | | | | | | rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing. | ||||
* | Improve bitmap disposal to do null checks and not to potentially try ↵ | Justin Clark-Casey (justincc) | 2012-04-20 | 1 | -4/+7 |
| | | | | | | | disposal of uninitialized variables. This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail. Resolves http://opensimulator.org/mantis/view.php?id=5973 | ||||
* | Always dispose of existing opened bitmap from file in SaveFile(), instead of ↵ | Justin Clark-Casey (justincc) | 2012-04-20 | 1 | -22/+37 |
| | | | | simply dropping the reference if the existing file didn't contain a bitmap of the same size. | ||||
* | Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and ↵ | Justin Clark-Casey (justincc) | 2012-04-20 | 2 | -18/+31 |
| | | | | JPEG.cs | ||||
* | concerns GenericSystemDrawing.cs | Garmin Kawaguichi | 2012-04-20 | 1 | -8/+9 |
| | | | | | | | | in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs Ln 67 Apply Justin's solution Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com> | ||||
* | Stop teleports from dropping tall avatars through or embedding them in the ↵ | Justin Clark-Casey (justincc) | 2012-04-20 | 1 | -1/+7 |
| | | | | | | | floor when lured by short avatars. This involves giving the ceiling of the Z-component in a lure rather than the floor. Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures | ||||
* | On "show part" command, show link number. | Justin Clark-Casey (justincc) | 2012-04-18 | 1 | -1/+1 |
| | | | | | This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root). This information is still avaliable on the "show object" command. | ||||
* | refactor: Rename EstateSettings.IsEstateManager() to ↵ | Justin Clark-Casey (justincc) | 2012-04-17 | 3 | -4/+4 |
| | | | | | | | EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities. As per opensim-dev mailing list. | ||||
* | Added ability to exclude inventory items or folders when saving IAR files. | Kevin Cozens | 2012-04-13 | 2 | -84/+128 |
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* | HGFriendsModule: Type casts to fix compile error | Snoopy Pfeffer | 2012-04-11 | 1 | -1/+1 |
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* | HGFriendsModule: Added optional user level based restriction to send ↵ | Snoopy Pfeffer | 2012-04-11 | 1 | -4/+20 |
| | | | | friendship invitations to foreign users. | ||||
* | HGFriendsModule: add the scaffolding for supporting permissions pertaining ↵ | Diva Canto | 2012-04-11 | 2 | -2/+32 |
| | | | | to HG friendships. Snoopy take it from here. | ||||
* | New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as ↵ | Snoopy Pfeffer | 2012-04-10 | 1 | -2/+13 |
| | | | | originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244). | ||||
* | Do not timeout group member cache entry, as long as there are frequent group ↵ | Snoopy Pfeffer | 2012-04-10 | 1 | -0/+3 |
| | | | | membership requests. These are caused by movements within the parcel boundaries. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-04-06 | 3 | -16/+17 |
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| * | Rather than having a FromFolderID property on every single prim and only ↵ | Justin Clark-Casey (justincc) | 2012-04-07 | 1 | -3/+3 |
| | | | | | | | | | | | | ever using the root prim one, store on SOG instead. This reduces pointless memory usage. | ||||
| * | Store FromItemID for attachments once on SOG instead of on every SOP and ↵ | Justin Clark-Casey (justincc) | 2012-04-07 | 3 | -13/+14 |
| | | | | | | | | | | | | only ever using the root part entry. This eliminates some pointless memory use. | ||||
* | | Moved the inventory manipulation from HGEntityTransferModule to ↵ | Diva Canto | 2012-04-06 | 3 | -150/+159 |
|/ | | | | HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. | ||||
* | Deleted the unused and commented code from 2 commits ago. | Diva Canto | 2012-04-06 | 1 | -241/+1 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-04-06 | 1 | -2/+47 |
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| * | Revert last commit | Snoopy Pfeffer | 2012-04-05 | 1 | -22/+25 |
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| * | Group based access restrictions to parcels require group membership, but not ↵ | Snoopy Pfeffer | 2012-04-05 | 1 | -25/+22 |
| | | | | | | | | that this group is active for that user. | ||||
| * | Little bug fix in HasGroupAccess, to properly store the case "true" in the ↵ | Snoopy Pfeffer | 2012-04-05 | 1 | -5/+2 |
| | | | | | | | | cache. | ||||
| * | Simplify group access checks and break them out into a separate method. | Melanie | 2012-04-05 | 1 | -57/+49 |
| | | | | | | | | | | | | | | Use existing cache if the avatar is within the region and use an ExpiringCache to cache status if the avatar is not in the region. The 30 second delay now applies to scripted objects ony and only when the owner is not present. | ||||
| * | Implements group based access restrictions for parcels of land. Because of ↵ | Snoopy Pfeffer | 2012-04-05 | 1 | -1/+57 |
| | | | | | | | | caching there can be a delay of up to 30 seconds until the access rights are effectively changed for a user. | ||||
* | | WARNING: LOTS OF COMMENTED AND UNUSED CODE IN THIS COMMIT. This is on ↵ | Diva Canto | 2012-04-06 | 1 | -21/+295 |
| | | | | | | | | purpose; it's an historical record of what works and what doesn't wrt manipulating inventory at the viewer. I'll remove the unused code in a subsequent commit, but wanted to place it in history. The uncommented code works. | ||||
* | | Finish the implementation of GetUserInventory, even though it's still not used. | Diva Canto | 2012-04-06 | 3 | -12/+97 |
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* | terrain save-tile extensions Signed-off-by: Garmin Kawaguichi ↵ | Garmin Kawaguichi | 2012-04-03 | 11 | -3/+74 |
| | | | | | | <garmin.kawaguichi@magalaxie.com> Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | Eliminate race condition where many callers would check SOP.PhysicsActor != ↵ | Justin Clark-Casey (justincc) | 2012-04-03 | 1 | -4/+4 |
| | | | | | | | | null then assume it was still not null in later code. Another thread could come and turn off physics for a part (null PhysicsActor) at any point. Had to turn off localCopy on warp3D CoreModules section in prebuild.xml since on current nant this copies all DLLs in bin/ which can be a very large number with compiled DLLs No obvious reason for doing that copy - nothing else does it. | ||||
* | refactor: Rename SOG.GetChildPart() to GetPart() since it can also return ↵ | Justin Clark-Casey (justincc) | 2012-03-31 | 1 | -1/+1 |
| | | | | the 'root' part. |