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* * Move asset gathering code from oar module to OpenSim.Region.Framework ↵Justin Clarke Casey2009-02-182-198/+5
| | | | | | | | since this is useful in a variety of situations * Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
* * Make save iar behave properly if the nominated inventory path does not existJustin Clarke Casey2009-02-182-10/+28
| | | | | | * load iar probably still fails for this
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-183-0/+33
| | | | | | | | | | | | | | The attached patch implements osGetDrawStringSize that looks like: vector osGetDrawStringSize(string contentType, string text, string fontName, int fontSize) in LSL. It is meant to be used in conjunction with the osDraw* functions. It returns accurate information on the size that a given string will be rendered given the specified font and font size. This allows for nicely formatted and positioned text on the generated image.
* * Assign incoming items with a random UUID so that archives can be loaded ↵Justin Clarke Casey2009-02-173-13/+6
| | | | | | | | more than once * Also remove a duplicate write archive call in the unit test which might be causing test failures for people using mono 2.2 (though not 1.9.1, it would seem)
* * extend inventory archive save test to check for the presence of the item ↵Justin Clarke Casey2009-02-171-26/+32
| | | | file in the saved archive
* * switch to pulsing monitors to perform test sync instead of events, since ↵Justin Clarke Casey2009-02-172-16/+28
| | | | this doesn't allow one to accidentally forget to reset the event
* * Get rid of a unit test race condition based on my misreading of the ↵Justin Clarke Casey2009-02-171-2/+4
| | | | | | | | AutoResetEvent docs * Hopefully this will reduce the spike in build failures seen in the past few days (since I introduced an addition oar test)
* * Apply http://opensimulator.org/mantis/view.php?id=3178Justin Clarke Casey2009-02-171-5/+6
| | | | | | | | * Moves llEmail() delay to after e-mail send rather than before, in line with SL * Thanks DoranZemlja * Last build failure looks like a glitch, but one that has already happened twice recently which I need to look at
* * Apply http://opensimulator.org/mantis/view.php?id=3179Justin Clarke Casey2009-02-171-15/+15
| | | | | | | | * This slightly extends a lock in WorldCommModule so that it covers the GetNewHandle method which states in it's doc that it assumes locking has happened before the method is called * Thanks DoranZemlja
* * Apply http://opensimulator.org/mantis/view.php?id=3167Justin Clarke Casey2009-02-171-0/+9
| | | | | | | * Clamps textured map rgb values to 0-255 * Thanks DoranZemlja
* * Establish InventoryArchiveSaved event for unit testsJustin Clarke Casey2009-02-173-32/+67
| | | | | | * This is done on the inventory archiver module directly rather than Scene.EventManager - the module seems the more appropriate location
* - remove the Metadata property from AssetBase and return all previousMike Mazur2009-02-1711-65/+63
| | | | | | | | | properties as before - prefix private variables with m_ in AssetBase.cs - related to Mantis #3122, as mentioned in https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html - all services will likely need to be upgraded after this commit
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-168-11/+12
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* * Iniital inventory archive test code. Doesn't actually do any testing yetJustin Clarke Casey2009-02-161-0/+159
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* * minor: print out status messages at start and end of inventory archive ↵Justin Clarke Casey2009-02-161-0/+16
| | | | loading and saving
* Thank you, Vytek, for a patch that streamlines the delay in the emailMelanie Thielker2009-02-151-11/+16
| | | | | | | module and changes SMTP authentication (applied with changes) Fixes Mantis #3168
* Thank you, DoranZemlja, for a patch that addresses some moe llGetNextEmailMelanie Thielker2009-02-151-37/+88
| | | | | | | issues. Fixes Mantis #3145.
* Restores the HGWorldMap functionality that has been reduced since a recent ↵diva2009-02-141-1/+9
| | | | refactoring of the WorldMapModule.
* Thank you, DoranZemlja, for a patch that implements local inter-object emailMelanie Thielker2009-02-141-39/+127
| | | | | | | delivery. Leaving Mantis #3145 open so that more code can be added.
* Making initialized an instance variable again. My last commit wrote over ↵diva2009-02-141-1/+1
| | | | justin's r8383, for some strange reason.
* Moved RegionUp to REST/LocalComms. The original functionality has been ↵diva2009-02-142-31/+254
| | | | entirely maintained, although it will have to be revisited soon, because it's buggy.
* Thank you, patnad, for a patch that removes the "Subdivision of" textMelanie Thielker2009-02-141-1/+1
| | | | | | | when dividing land. Fixes Mantis #3154
* * Change static field "initialized" in RestInterregionComms to an instance fieldJustin Clarke Casey2009-02-132-5/+2
| | | | | | * This was the cause of teleport tests interfering with each other
* * refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey2009-02-131-1/+51
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* * Quieten down log messages from the Friends moduleJustin Clarke Casey2009-02-132-9/+7
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* * refactor: Move LazySaveGeneratedMapTile from scene to WorldMapModuleJustin Clarke Casey2009-02-131-1/+61
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* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-132-2/+92
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* Bug fix in prim crossing: making it clear when the local object needs to be ↵diva2009-02-132-6/+15
| | | | cloned (regions on the same instance) and when it doesn't (regions on different instances).
* * Make it possible to load and save inventory archives while a user is not ↵Justin Clarke Casey2009-02-123-33/+58
| | | | | | | | logged in on standalone mode but not on grid mode * No user functionality yet
* large scale fix for svn props after "the great refactor"Sean Dague2009-02-12102-1050/+1050
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* Commented a couple of not very useful log messages that are cluttering the ↵diva2009-02-121-4/+4
| | | | log in sims that have objects belonging to foreign users.
* * move userinfo for inventory archiving up to module class so that it only ↵Justin Clarke Casey2009-02-123-90/+85
| | | | has to be done once
* * optimized usings.lbsa712009-02-12114-1075/+909
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* Enforce estate bans on Teleports.diva2009-02-111-243/+243
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* * When an inventory archive is loaded, immediately update the client's ↵Justin Clarke Casey2009-02-112-21/+62
| | | | | | | | inventory if that client is online at that region server * Not useable yet
* * Establish a common InventoryNodeBase class from InventoryItemBase and ↵Justin Clarke Casey2009-02-111-0/+11
| | | | InventoryFolderBase
* * Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey2009-02-113-52/+274
| | | | | | | | support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
* * More inventory archive invocation to a proper region moduleJustin Clarke Casey2009-02-113-11/+5
| | | | | | * Not ready for use yet
* fix a typo where the High Southwest height was getting set to the LowSean Dague2009-02-101-1/+1
| | | | | Southwest height
* Add proper handling for shared vs. unshared modules to the commandMelanie Thielker2009-02-101-3/+3
| | | | | | | | interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
* Fixes the problem of attachment offset after crossings/TPs. Hopefully it ↵diva2009-02-102-4/+4
| | | | fixes mantis #3126, as well as other random displacements. The problem was that the new object at the receiving region was being marked as attachment before AttachObject was called. That made its AbsolutePosition be the position of the avie, and that was what was being given to AttachObject.
* * Implement merging of oars in codeJustin Clarke Casey2009-02-103-25/+117
| | | | | | * Not fully tested yet and not yet available as an option from the user console
* * extend load oar test to check that an object was actually loadedJustin Clarke Casey2009-02-101-5/+37
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-10101-0/+30235
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* * Reinstate tests that are now in CoreModulesJustin Clarke Casey2009-02-091-0/+1
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* starting phase 2 of the OpenSim.Region.Environment commit: relocatingDr Scofield2009-02-0912-0/+3035
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules