| Commit message (Collapse) | Author | Age | Files | Lines |
|\ |
|
| |
| |
| |
| | |
I had code made additions to the map module that was based on the earlier work that I did before Melanie made improvements. Updating the new code to incorporate the same changes.
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| |
| |
| |
| |
| | |
switches which replace -p|--profile ie: "save oar
--home=http://hg.osgrid.org:80 region.oar"
|
| |
| |
| |
| |
| |
| | |
http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
|
| |\
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
|
| | | |
|
| |/
| |
| |
| | |
cover a potential nullref
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Region/Framework/Scenes/SceneGraph.cs
|
| | |
|
| |
| |
| |
| | |
spwan point positioning on rotated telehubs.
|
| | |
|
| | |
|
| |
| |
| |
| | |
spwan point positioning on rotated telehubs.
|
| | |
|
| | |
|
|\ \
| |/
| |
| |
| |
| | |
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Framework/RegionSettings.cs
|
| |
| |
| |
| | |
additional redundant information.
|
| | |
|
| | |
|
| | |
|
|\ \
| |/
| |
| |
| | |
Conflicts:
OpenSim/Framework/RegionSettings.cs
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
|
| |
| |
| |
| | |
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
|
|\ \
| |/ |
|
| |
| |
| |
| | |
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
|
| | |
|
| |
| |
| |
| | |
Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
|
| | |
|
| | |
|
| | |
|
| | |
|
|\ \
| |/
| |
| |
| |
| |
| |
| | |
Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
|
| |
| |
| |
| | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
| |
| |
| |
| | |
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| | |
Move some added fuctions out of core into the addon module to keep things clean
|
|\ \
| |/ |
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
for proper work of HG friends.
See http://opensimulator.org/mantis/view.php?id=5847
|
| |
| |
| |
| | |
location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI.
|
| |
| |
| |
| | |
rather than halting the IAR load with an exception.
|
| |
| |
| |
| |
| |
| | |
loading an archive. This does add an extra roundtrip to the asset
server if loading new assets but it protects against overwriting
(and potentially corrupting) existing assets.
|
| | |
|
|\ \
| |/ |
|