Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-24 | 4 | -320/+362 |
|\ | |||||
| * | Properly dispose of drawing objects to reduce/stop memory leakage on ↵ | Justin Clark-Casey (justincc) | 2014-01-24 | 4 | -319/+343 |
| | | | | | | | | generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) | ||||
| * | Add "generate map" console command to allow manual regeneration and storage ↵ | Justin Clark-Casey (justincc) | 2014-01-23 | 2 | -1/+19 |
| | | | | | | | | | | | | of maptiles Primarily for test purposes though could be useful if one prefers to manually update the map tile | ||||
* | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-20 | 2 | -4/+6 |
|\ \ | |/ | |||||
| * | Stop exceptions being generated on agent connection if a telehub object has ↵ | Justin Clark-Casey (justincc) | 2014-01-20 | 2 | -4/+6 |
| | | | | | | | | been deleted or has no spawn points. | ||||
* | | Materials module: a) Store materials as assets; b) Finalized it (removed the ↵ | Oren Hurvitz | 2014-01-20 | 6 | -22/+21 |
| | | | | | | | | | | | | "Demo" label; removed most of the logging); c) Enabled by default Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'. | ||||
* | | Remove redundant methods in FlotsamAssetCache | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -10/+0 |
| | | |||||
* | | implement CoreAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+2 |
| | | |||||
* | | implement GlynnTuckerAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+1 |
| | | |||||
* | | Properly implement CenomeAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -2/+4 |
| | | |||||
* | | Simplify FlotsamAssetCache.CheckFromMemoryCache() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -6/+1 |
| | | |||||
* | | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵ | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -33/+10 |
| | | | | | | | | using() construct to ensure filestream is always closed | ||||
* | | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -50/+47 |
| | | | | | | | | Passed in asset is always not null | ||||
* | | minor: since structs are values, assigning them to another variable copies ↵ | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -1/+1 |
| | | | | | | | | it. Instantiation is unnecessary. | ||||
* | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -4/+4 |
|\ \ | |/ | |||||
| * | Remove old IInterRegionComms and references. This hasn't been used since ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -4/+4 |
| | | | | | | | | 2009 and was superseded by ISimulationService | ||||
* | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 2 | -67/+56 |
|\ \ | |/ | |||||
| * | When creating a coalesced object, set its permissions to the ↵ | Oren Hurvitz | 2014-01-10 | 1 | -7/+16 |
| | | | | | | | | lowest-common-denominator of all the sub-objects | ||||
| * | When creating a coalesced object, set its Creator ID if all the objects have ↵ | Oren Hurvitz | 2014-01-10 | 1 | -4/+15 |
| | | | | | | | | the same creator | ||||
| * | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 2014-01-10 | 2 | -18/+10 |
| | | | | | | | | its main permissions | ||||
| * | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 2014-01-10 | 1 | -37/+14 |
| | | | | | | | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) | ||||
* | | Some missing definitions needed for successful compilation. | Robert Adams | 2014-01-04 | 1 | -1/+2 |
| | | |||||
* | | varregion: Add region size to teleport event messages (EnableSimulator, | Robert Adams | 2014-01-04 | 1 | -11/+21 |
| | | | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs | ||||
* | | Fix issue with editing notes for other avatars | BlueWall | 2013-12-16 | 1 | -2/+2 |
| | | |||||
* | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -16/+22 |
|\ \ | |/ | |||||
| * | Make WindParamSet success a console message rather than a log message. | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -2/+1 |
| | | | | | | | | This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890 | ||||
| * | minor: Make wind console commands print out to console rather than log | Justin Clark-Casey (justincc) | 2013-12-14 | 1 | -14/+21 |
| | | |||||
* | | Committing the Avination Scene Presence and related texture code | Melanie | 2013-12-11 | 7 | -130/+631 |
| | | | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements | ||||
* | | This is the Avination Entity Transfer Module. Surprisingly, it still compiles | Melanie | 2013-12-11 | 1 | -217/+204 |
|/ | | | | | but I don't know if it runs. Will probably crash and burn as the supporting code isn't there yet. | ||||
* | Add support for user preferences (im via email) | BlueWall | 2013-12-06 | 2 | -0/+69 |
| | |||||
* | Fix false positive test failure in ↵ | Justin Clark-Casey (justincc) | 2013-11-23 | 1 | -2/+2 |
| | | | | | | TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up. Use 0.0.0.0 instead of localhost | ||||
* | minor: Use default(UUID) in rez attachment failure error logging rather than ↵ | Justin Clark-Casey (justincc) | 2013-11-15 | 1 | -1/+1 |
| | | | | | | | (UUID)null Patch from http://opensimulator.org/mantis/view.php?id=6843 Thanks Kira. | ||||
* | refactor: replace verbose checks with String.IsNullOrEmpty where applicable. | Justin Clark-Casey (justincc) | 2013-11-15 | 8 | -14/+14 |
| | | | | Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845 | ||||
* | If a local land ID is given to the "land show" command, then output to ↵ | Justin Clark-Casey (justincc) | 2013-11-15 | 1 | -54/+126 |
| | | | | | | console the full details of that parcel. Using "land show" without a land ID still outputs a summary of parcels in the region | ||||
* | Make "fcache status" command also display information on disk/mem cache hit ↵ | Justin Clark-Casey (justincc) | 2013-10-30 | 1 | -18/+38 |
| | | | | rate that is currently only displayed if LogLevel >=1 in [AssetCache] config | ||||
* | Put fcache commands output to console, not log | Justin Clark-Casey (justincc) | 2013-10-30 | 1 | -28/+25 |
| | |||||
* | Show texture ids for full object/part info console commmds | Justin Clark-Casey (justincc) | 2013-10-24 | 1 | -1/+16 |
| | |||||
* | Fixed rezzing coalesced objects from a prim's inventory | Oren Hurvitz | 2013-10-15 | 1 | -43/+8 |
| | | | | Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed. | ||||
* | Made terrain uploads thread-safe | Oren Hurvitz | 2013-10-15 | 3 | -22/+40 |
| | |||||
* | * Refactor | teravus | 2013-10-07 | 2 | -4/+4 |
| | | | | * Break out common BasicDOSProtector code into separate class. | ||||
* | * Added a Basic DOS protection container/base object for the most common ↵ | teravus | 2013-10-07 | 2 | -3/+30 |
| | | | | | | | | | HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler * Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice. * Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers * Added CircularBuffer, used for CPU and Memory friendly rate monitoring. * DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there. | ||||
* | Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, ↵ | Diva Canto | 2013-10-04 | 1 | -0/+37 |
| | | | | shout-range, at the request of Singularity dev Liru-Dargon | ||||
* | Bump OPenSimulator version and assembly versions up to 0.8.0 Dev | Justin Clark-Casey (justincc) | 2013-10-04 | 1 | -1/+1 |
| | |||||
* | refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵ | Justin Clark-Casey (justincc) | 2013-09-27 | 5 | -10/+10 |
| | | | | | | it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient() | ||||
* | minor: correct attachment spelling mistake in log message in ↵ | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+1 |
| | | | | HGEntityTransferModule.OnIncomingSceneObject() | ||||
* | minor: Comment out windlight log message about sending scene data for now. | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -1/+2 |
| | |||||
* | minor: log MaxOutgoingTransferVersion at EntityTransferModule startup | Justin Clark-Casey (justincc) | 2013-09-26 | 1 | -0/+4 |
| | |||||
* | minor: correct spelling of Initialized in LSC connector version message | Justin Clark-Casey (justincc) | 2013-09-25 | 1 | -1/+1 |
| | |||||
* | Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's ↵ | Justin Clark-Casey (justincc) | 2013-09-25 | 1 | -2/+1 |
| | | | | also called by HGUserManagementModule | ||||
* | Preserve attachment point & position when attachment is rezzed in world | Aleric Inglewood | 2013-09-22 | 2 | -1/+25 |
| | | | | | | | | | | Patch taken from http://opensimulator.org/mantis/view.php?id=4905 originally by Greg C. Fixed to apply to r/23314 commit ba9daf849e7c8db48e7c03e7cdedb77776b2052f (cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe) |