Commit message (Collapse) | Author | Age | Files | Lines | |
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* | do not timeout floatsam assets caching thread | UbitUmarov | 2018-02-02 | 1 | -2/+2 |
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* | try fix IAR load inventory links and objects owner | UbitUmarov | 2018-01-26 | 4 | -61/+100 |
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* | give up on a property that old monos do compile, but then smore ok exec | UbitUmarov | 2018-01-09 | 4 | -5/+3 |
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* | fall back to a obsolete property since several monos in use (include our ↵ | UbitUmarov | 2018-01-08 | 4 | -3/+7 |
| | | | | own) do not suporte the proper .net4.0 one | ||||
* | a few more xml things | UbitUmarov | 2018-01-05 | 3 | -0/+6 |
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* | disable some XmlResolver | UbitUmarov | 2018-01-04 | 3 | -1/+4 |
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* | add more files for robust mutes suport. (module is still named ↵ | UbitUmarov | 2018-01-04 | 2 | -3/+154 |
| | | | | MuteListModuleTst for testing, others in core will be removed later | ||||
* | fix estates URI | UbitUmarov | 2018-01-03 | 1 | -2/+2 |
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* | commit what i did so far for core mutes module, befere i lose it | UbitUmarov | 2017-12-11 | 3 | -69/+251 |
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* | move some sharable items out of Xmute to Framework; add another test ↵ | UbitUmarov | 2017-11-17 | 2 | -120/+229 |
| | | | | mutelistmodule, ignore it | ||||
* | Donating the Avination Mute Module | Melanie Thielker | 2017-11-14 | 1 | -0/+357 |
| | | | | | | | | This lived out-of-tree and therefore wasn't part of the big code drop. It's classic Avination, tied to MySQL and a direct database connection and I don't have the bandwidth to fix it to core methods. However, it has all the strange mute logic that OpenSim was missing and maybe someone can step up to make it work in an open grid context. | ||||
* | Changing map tile colors This change also allows setting the water color, as ↵ | TomTheDragon | 2017-11-13 | 2 | -23/+32 |
| | | | | | | well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | ||||
* | mantis 8253: don't let attachments delete remove controls from viewers on ↵ | UbitUmarov | 2017-11-12 | 1 | -1/+3 |
| | | | | crossings. | ||||
* | remove a dead line of code | UbitUmarov | 2017-10-06 | 1 | -1/+1 |
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* | mantis 8246: don't allow 'delete object name' to delete attachments, but ↵ | UbitUmarov | 2017-10-06 | 1 | -9/+12 |
| | | | | allow delete object id, with confirmation | ||||
* | frozen avatars should not do local teleports. Possible none should not be ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+13 |
| | | | | allowed, but that may be abusive | ||||
* | change a few more parcel eject code paths | UbitUmarov | 2017-08-24 | 1 | -1/+1 |
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* | (un)eject flag is only lowest bit, only protect active gods from freeze; do ↵ | UbitUmarov | 2017-08-24 | 1 | -3/+3 |
| | | | | not check landing point (telehubs) on eject. | ||||
* | mantis 8233: media changes flag object updated in region db | UbitUmarov | 2017-08-22 | 1 | -0/+3 |
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* | Refactor archive loading to optionally start script engine after loading. | Robert Adams | 2017-08-14 | 1 | -12/+20 |
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* | add a few locks | UbitUmarov | 2017-08-03 | 1 | -8/+16 |
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* | fix typo | UbitUmarov | 2017-07-28 | 1 | -3/+3 |
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* | partial mantis 8219; on creating or updating items (animationsets, ↵ | UbitUmarov | 2017-07-28 | 2 | -56/+79 |
| | | | | wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item | ||||
* | display remaining pass time in hours, mins or seconds acording to value | UbitUmarov | 2017-07-26 | 1 | -1/+9 |
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* | change buypass insuficent funds to make clear that its on that region money ↵ | UbitUmarov | 2017-07-26 | 1 | -2/+3 |
| | | | | system (buypass now uses the new MoveMoney) | ||||
* | add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, ↵ | UbitUmarov | 2017-07-26 | 1 | -5/+8 |
| | | | | MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible | ||||
* | add comments to make that more clear | UbitUmarov | 2017-07-26 | 2 | -0/+2 |
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* | do not allow setting land passes on group owned land, because currently we ↵ | UbitUmarov | 2017-07-26 | 1 | -1/+1 |
| | | | | cant give money to the group | ||||
* | only allow pass renovation on the last quarter of parcel pass time. go back ↵ | UbitUmarov | 2017-07-26 | 1 | -5/+8 |
| | | | | to MoneyMove charging method | ||||
* | lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes | UbitUmarov | 2017-07-25 | 1 | -1/+5 |
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* | allow pass recharge with no loss of current time up to 1/4 of parcel pass time. | UbitUmarov | 2017-07-25 | 1 | -9/+9 |
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* | Ooops.. pay to land owner, not grid. group owned parcel not suported for ↵ | UbitUmarov | 2017-07-25 | 1 | -1/+7 |
| | | | | now. (the pass already expired with kick action) | ||||
* | add first code to process parcel buy pass. Still testing, and still no kick ↵ | UbitUmarov | 2017-07-25 | 1 | -1/+89 |
| | | | | on expire ( does expire on entry ) | ||||
* | only hide parcel info from banned avatars | UbitUmarov | 2017-07-24 | 1 | -1/+1 |
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* | store kfm on inventory. this may still be a bit confusing on rez | UbitUmarov | 2017-07-16 | 1 | -5/+8 |
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* | osSetParcelDetails: add more land update code | UbitUmarov | 2017-07-12 | 1 | -0/+8 |
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* | bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ↵ | UbitUmarov | 2017-07-07 | 1 | -1/+5 |
| | | | | present | ||||
* | fix scripts xmlrpc threads names | UbitUmarov | 2017-06-29 | 1 | -1/+1 |
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* | ScriptsHttpReq does not need a permanent thread | UbitUmarov | 2017-06-29 | 1 | -2/+2 |
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* | and add a missing bracket :) | UbitUmarov | 2017-06-26 | 1 | -1/+1 |
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* | fix bad english | UbitUmarov | 2017-06-26 | 1 | -1/+1 |
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* | add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ↵ | UbitUmarov | 2017-06-25 | 1 | -0/+7 |
| | | | | objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale) | ||||
* | add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ↵ | UbitUmarov | 2017-06-24 | 1 | -1/+29 |
| | | | | and ''RotTransf x'' string only, no ossl helper api still | ||||
* | revert the thread level change; remove unused dynamic texture timer from ↵ | UbitUmarov | 2017-06-24 | 2 | -74/+55 |
| | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc | ||||
* | simplify vectorrender background draw | UbitUmarov | 2017-06-24 | 1 | -17/+9 |
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* | remove a DynamicTexture leak, make it actually return the new texture ID to ↵ | UbitUmarov | 2017-06-24 | 1 | -9/+16 |
| | | | | ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken.. | ||||
* | osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one | UbitUmarov | 2017-06-24 | 1 | -0/+11 |
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* | a few more changes to iar/oar assets save error/warning to show problems ↵ | UbitUmarov | 2017-06-24 | 2 | -16/+26 |
| | | | | known to be asset errors | ||||
* | code actually has no ideia if a id is a asset or not and does try to handle ↵ | UbitUmarov | 2017-06-23 | 3 | -13/+13 |
| | | | | all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all | ||||
* | do the same on OAR saves | UbitUmarov | 2017-06-23 | 1 | -1/+16 |
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