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My fork of OpenSim for IG and MG, called SledjChisl.
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...
*
One more module converted: InventoryArchiverModule.
Diva Canto
2012-11-11
1
-8
/
+31
*
One more module converted: GroupsModule.
Diva Canto
2012-11-10
1
-7
/
+43
*
One more module converted: XferModule.
Diva Canto
2012-11-10
1
-9
/
+24
*
One more module converted: GodsModule.
Diva Canto
2012-11-10
1
-19
/
+49
*
One more module converted: GesturesModule.
Diva Canto
2012-11-10
1
-6
/
+27
*
document, 80-character width terminal formatting converting comments to docum...
SignpostMarv
2012-11-10
1
-15
/
+65
*
document & 80-character width terminal formatting
SignpostMarv
2012-11-10
1
-56
/
+114
*
Converting WorldCommModule to INonSharedRegionModule
SignpostMarv
2012-11-10
1
-11
/
+25
*
One more module converted: Combat/CombatModule.
Diva Canto
2012-11-10
1
-4
/
+25
*
One more module converted: AvatarFactoryModule.
Diva Canto
2012-11-10
1
-6
/
+31
*
Cleaning up some confusion with Addin names introduced in a prior commit. Als...
Diva Canto
2012-11-10
1
-2
/
+2
*
One more module converted: CloudModule.
Diva Canto
2012-11-10
2
-21
/
+33
*
formatting DialogModule for 80-character width terminal
SignpostMarv
2012-11-10
1
-47
/
+73
*
Converting DialogModule to INonSharedRegionModule
SignpostMarv
2012-11-10
1
-5
/
+23
*
One more module converted: J2KDecoderModule.
Diva Canto
2012-11-10
2
-10
/
+33
*
One more more converted: IPBanModule.
Diva Canto
2012-11-09
2
-6
/
+19
*
One more module converted: Vegetation.
Diva Canto
2012-11-09
2
-5
/
+22
*
Minor improvement in the MapSearchModule. Stop blocking the client thread if ...
Diva Canto
2012-11-09
1
-19
/
+55
*
MapSearchModule also converted to new region module interface (37 to go).
Diva Canto
2012-11-09
2
-5
/
+23
*
Converted the WindModule to the new region module interface (38 to go). Also ...
Diva Canto
2012-11-09
3
-94
/
+106
*
Converted the SunModule to the new region module interface. (39 to go...)
Diva Canto
2012-11-09
1
-19
/
+27
*
To keep things consistent allowing an UnregisterModuleInterface... Force the...
teravus
2012-11-06
1
-5
/
+13
*
Prevent IMs being sent to prims when avies decline inventory offers from them.
Diva Canto
2012-11-04
1
-9
/
+12
*
Add a method to query all registered script constants to allow non-XEngine
Melanie
2012-11-04
1
-0
/
+16
*
HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...
Diva Canto
2012-11-02
2
-3
/
+5
*
Comment out checks not to overwrite existing IAR/OAR files for now on "save i...
Justin Clark-Casey (justincc)
2012-11-01
2
-4
/
+6
*
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
2
-4
/
+10
*
refactoring to use assembly:classname style of configuration
SignpostMarv
2012-10-29
1
-1
/
+4
*
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
2012-10-29
1
-3
/
+3
*
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
2012-10-29
1
-6
/
+3
*
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
2012-10-29
1
-4
/
+9
*
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
1
-0
/
+30
*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
1
-21
/
+4
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
1
-0
/
+73
*
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
2012-10-29
1
-1
/
+1
*
deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
1
-2
/
+11
*
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
2012-10-29
1
-1
/
+6
*
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
2012-10-29
1
-15
/
+0
*
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
1
-1
/
+1
*
transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
1
-0
/
+36
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
1
-0
/
+20
*
transposing stop sound into sound module
SignpostMarv
2012-10-29
1
-0
/
+45
*
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
-1
/
+1
*
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
-4
/
+4
*
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
1
-3
/
+5
*
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
2012-10-29
1
-8
/
+4
*
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
2012-10-29
1
-6
/
+6
*
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
1
-3
/
+9
*
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
2012-10-29
1
-20
/
+58
*
minor: Fix verbose IAR save message to make it a bit clearer that item data i...
Justin Clark-Casey (justincc)
2012-10-27
1
-1
/
+1
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