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* To keep things consistent allowing an UnregisterModuleInterface... Force the...teravus2012-11-061-5/+13
* Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto2012-11-041-9/+12
* Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-041-0/+16
* HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...Diva Canto2012-11-022-3/+5
* Comment out checks not to overwrite existing IAR/OAR files for now on "save i...Justin Clark-Casey (justincc)2012-11-012-4/+6
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-312-4/+10
* refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-1/+4
* Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv2012-10-291-3/+3
* SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv2012-10-291-6/+3
* tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv2012-10-291-4/+9
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-0/+30
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-21/+4
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-0/+73
* Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-2/+11
* refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
* Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-0/+36
* transposing preload sound onto sound moduleSignpostMarv2012-10-291-0/+20
* transposing stop sound into sound moduleSignpostMarv2012-10-291-0/+45
* TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
* swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-291-3/+5
* refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
* Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
* making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-291-3/+9
* Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-20/+58
* minor: Fix verbose IAR save message to make it a bit clearer that item data i...Justin Clark-Casey (justincc)2012-10-271-1/+1
* Fix "save iar" hanging permanently if the asset request phase times out.Justin Clark-Casey (justincc)2012-10-264-14/+33
* refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field wi...SignpostMarv2012-10-261-12/+8
* adding ability for listeners to be filtered by regular expressions and a gene...SignpostMarv2012-10-261-19/+110
* Formatting and casing correction in WorldCommModule, trailing new line in OSS...SignpostMarv2012-10-261-3/+3
* Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...Justin Clark-Casey (justincc)2012-10-262-92/+93
* Fixed saving non-square multi-region OARsOren Hurvitz2012-10-261-1/+1
* Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)2012-10-251-12/+27
* Allow "show object", "show part", "dump object" and "delete object" to accept...Justin Clark-Casey (justincc)2012-10-241-42/+61
* Get "save oar" and "save iar" to tell you in a more friendly manner if the fi...Justin Clark-Casey (justincc)2012-10-243-11/+16
* Add "dump object uuid" console command. This allows any object in the scene ...Justin Clark-Casey (justincc)2012-10-241-0/+53
* minor: Move co-ordinate related help to object commands to common ConsoleUtil...Justin Clark-Casey (justincc)2012-10-241-33/+3
* Refactor: Move Dwell reply to a module that can be disabled. The prior,Melanie2012-10-213-12/+111
* SQLite DB: some values of land data will be not saved / loadedPixelTomsen2012-10-211-0/+1
* Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (impl...PixelTomsen2012-10-201-0/+12
* Improve efficiency of friends notification by only make one PresenceService c...Justin Clark-Casey (justincc)2012-10-201-29/+24
* Fix a few minor issues in ArchiveReadRequest logging.Justin Clark-Casey (justincc)2012-10-191-2/+2
* minor: comment out currently unused logger in DynamicTextureModuleJustin Clark-Casey (justincc)2012-10-191-1/+1
* Make "show part" console commands print out information about each item the p...Justin Clark-Casey (justincc)2012-10-191-20/+93
* minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDis...Justin Clark-Casey (justincc)2012-10-181-21/+24
* Add local and UUID to information output of "show object" and "show part" reg...Justin Clark-Casey (justincc)2012-10-181-0/+4
* Add --full option to "show object name/uuid/pos" to show info on all parts of...Justin Clark-Casey (justincc)2012-10-181-20/+60