aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fix some symbol errorsMelanie2010-04-301-2/+2
|
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-04-302-279/+282
|\
| * Simplified RemoteXInventoryServiceConnector and HGBroker (2) by a lot.Diva Canto2010-04-292-279/+282
| |
* | Fix link security issueMelanie2010-04-301-3/+3
|/
* Started redoing HGInventoryBroker for XInventory and with multi-protocol in ↵Diva Canto2010-04-293-0/+645
| | | | mind. Unfinished.
* Merge branch 'minor-stuff'Melanie2010-04-281-1/+1
|\
| * Spelling in FriendsModule.cs: "filed to load" -> "failed to load"unknown2010-04-281-1/+1
| |
* | XInventory connector/handler showing signs of life. Tested, but needs more ↵Diva Canto2010-04-272-0/+3
|/ | | | testing.
* RemoteXInventoryServiceConnector, the plugin region module. Not active in ↵Diva Canto2010-04-261-0/+324
| | | | default configs yet.
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-193-1/+4
|\
| * Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-192-2/+2
| |
| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-193-1/+4
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* | Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2010-04-191-0/+3
| | | | | | | | | | | | | | owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
* | If a transfer request is received for a task inventory item asset, then ↵Justin Clark-Casey (justincc)2010-04-191-6/+11
|/ | | | | | | | | route the permissions request through the existing CanEditScript() and CanEditNotecard() methods. This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions. Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts. For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-0/+10
|
* refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-161-0/+32
| | | | AttachmentsModule
* minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)2010-04-161-1/+4
| | | | than a NullReferenceException
* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-0/+12
| | | | AttachmentsModule
* minor: use the static ascii and utf8 encodings instead of instantiating our ownJustin Clark-Casey (justincc)2010-04-161-6/+3
|
* Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-163-24/+37
| | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
* * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-084-0/+241
| | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
* check group membership and powers with the groups module rather than just ↵Justin Clark-Casey (justincc)2010-04-051-12/+27
| | | | | | the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
* Last commit was too fast... must override.Diva Canto2010-04-031-1/+1
|
* * Fail storing user accounts in the remote connector.Diva Canto2010-04-031-0/+6
|
* First attempt at fixing mantis #4641. It's better but there are now some ↵Diva Canto2010-03-311-4/+21
| | | | | | issues with permissions. (looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
* Add missing licenses. Change relicensed LightShare module to proper BSDMelanie2010-03-311-4/+23
| | | | licensing.
* Adding the LightShare module and scripting API. This code was written byMelanie2010-03-311-0/+274
| | | | TomMeta and was contributed by Meta7.
* May fix mantis #4613Diva Canto2010-03-271-1/+2
|
* minor: Print out port that http servers are usingJustin Clark-Casey (justincc)2010-03-251-6/+6
| | | | do this in callers so that we know who is setting up these things
* Fix a nullref in permissions when returning objects via right-clickMelanie2010-03-201-2/+2
|
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-192-66/+98
|\
| * Flesh out the new permission methodMelanie2010-03-181-4/+95
| |
| * Unify a previous refactor of object return with the older solution. WeMelanie2010-03-182-66/+7
| | | | | | | | really don't need two methods doing the same thing, but differently.
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-199-14/+14
| | | | | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* | Cleaned up access to scenepresences in scenegraph. GetScenePresences and ↵Dan Lake2010-03-197-144/+94
|/ | | | GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
* Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵Dan Lake2010-03-173-67/+46
| | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
* Fixed several unhandled exceptions and performance issues with ↵John Hurliman2010-03-162-15/+12
| | | | PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
* Get the local inner simulation service object to the handler so that there ↵Diva Canto2010-03-152-0/+10
| | | | is no possibility of cascading requests when failures happen.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-151-0/+75
|\
| * refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-1/+30
| | | | | | | | AttachmentsModule
| * refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-121-0/+46
| | | | | | | | AttachmentsModule
* | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵John Hurliman2010-03-155-17/+30
|/ | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
* refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-1/+31
|
* start laoding griduser local connector, though it isn't invoked by anything yetJustin Clark-Casey (justincc)2010-03-121-0/+3
|
* Fix tests broken in 88771aeed3d45e60a18aa9a810eeb37b8e5def12Justin Clark-Casey (justincc)2010-03-121-9/+9
| | | | | | Adds MockUserAccountService and connects it up Stops services being carried over between tests since this leads to hard to find bugs Improves information and error reporting when loading plugins
* Reintroduce a check that was dropped from permissionsMelanie2010-03-101-1/+1
|
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-107-16/+16
|
* Changed a cryptic debug message and a wrong commentDiva Canto2010-03-091-1/+1
|
* Fixed caching of user accounts.Diva Canto2010-03-093-32/+42
|
* Cache UserLevel in ScenePresence on SP creation. Change IsAdministratorMelanie2010-03-091-0/+8
| | | | to use that stored value.