| Commit message (Collapse) | Author | Age | Files | Lines |
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they are processed by the modules rather than sent to the client
directly. Allows friends and group requests and responses to be saved, too
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Fixes Mantis #3421
Change the agent/avatar events subscriptions to just OnNewClient. The data only needs to be sent once and keeping track of log ins/movements is not required. This will also send cloud data to child agents so that they can see clouds above neighbouring regions not just regions that they have visited.
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publication
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* Return different values for llCloud() over time based on a cellular automation system.
* Thanks aduffy70!
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* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever.
* Feel free to run the unit tests as you code, and the rest before commit.
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as UUIDs
* All existing functionality should be unaffected.
* Database schemas have not been changed.
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* Prevents occasional wind module related exceptions on region server shutdown
* Thanks Intimidated!
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- Change several classes to use the new plugin for handling of region-modules
(NOTE: No regionmodule is using this yet)
- Add necessary prebuild parts (don't forget to runprebuild)
Attention: Work in progress. This shouldn't break anything, but you never know...
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- Fix a dependency problem.
Hopefully fixes Mantis #3395
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be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs.
Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
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OpenSim, license text is unchanged)
* Added Bitmap[,] to IParcel for MRM
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Fixes Mantis #3348
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First part of Mantis #964, the necessary clouds image will follow separately.
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(as WebStatsModule was doing)
* Assume that StatsReporter is always present (possibly as a no-op impl) rather than doing null checks
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RESTInterregionComms into a RegionClient class.
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Permissions now use proper events and not delegate lists, which makes
for much easier reading and much less work adding new methods.
I finally found a way to raise events with return values without it becoming
late bound.
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With some support from HomerH, this patch adds support for Wind
Model plugins via the mono.Addin framework.
* Adds console & OSSL access to Wind Parameters
* Adds plug-in support for custom wind models
* Provides two example Wind Model plug-ins
Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^]
-- will move this documentation to http://opensimulator.org [^]
after the patch has been committed.
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standalone and the grid services. Should not affect any functionality.
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Fixes Mantis #3355
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sending. With this change, all methods that handle IM now use GridInstantMessage
rather than individual parameters.
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support for the mute list (no functionality yet, but allows the
RetrieveInstantMessages event to fire now).
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some of the situations that we see in mantis 3049 .
* This may help people on certain 64 bit systems where the end byte position of each layer data packet is incorrect but the start positions are correct.
* The console will still be extremely chatty with 'Inconsistent packet data in JPEG2000 stream:' messages, however.. if OpenSimulator was able to recover the data, it will say HURISTICS SUCCEEDED
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No functionality yet.
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* not yet ready for use
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* Not yet ready for use
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* however, rest of the path components are still currently wrong so this is broke
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* Reimplements "terrain rescale <min> <max>" command which rescales current terrain to be inbetween min and max
* Thanks jonc
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standalones only, for now.
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to wear outfits in the future.
This functionality will be upstreamed later.
** Fixed call of new AvatarAppearance without arguments, which caused bots look like clouds of gas
** Added a SendAvatarData in ScenePresence.SetAppearance, which is expected after SetAppearance is run
** Fixed AssetXferUploader: CallbackID wasn't being passed on on multiple packets asset uploads
** Set VisualParams in AvatarAppearance to stop the alien looking bot from spawning and now looks a little better.
*** TODO: Set better VisualParams value then 150 to everything
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