| Commit message (Collapse) | Author | Age | Files | Lines |
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as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>.
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whether or not an agent is allowed there as a root agent.
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whether or not an agent is allowed there as a root agent.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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Changed the stored region names of HG regions. Increased the size of regionName in DB.
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random rather than using IDs known by the client ahead of time.
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Refactor to remove the property "MyScene" and the pointless circular
refs to the managing classes. Converted the module to a non-shared module.
Reformatted source for 80 columns. Removed the special role the module
had in the old loader.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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Prevents empty instances from hanging around when Mono.Addins messes up
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texture that is not present in the user's inventory full perm.
This will prevent "UUID snatching", a copybot-type of attack that can cause
clothing makers to be forced to destroy and replace legit items in order to
invalidate the copies.
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random rather than using IDs known by the client ahead of time.
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ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
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and vparams when appearance is not cached and when wearables change. Send appearance to the viewer with initial data.
Cleaned up (and added) debugging.
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Refactor to remove the property "MyScene" and the pointless circular
refs to the managing classes. Converted the module to a non-shared module.
Reformatted source for 80 columns. Removed the special role the module
had in the old loader.
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Also prevent god takes from ending up in Lost and Found
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into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up
some commented and debugging code, and a few formating fixes.
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usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
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capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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group notice attachments not working
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kill a process that hasn't restarted properly
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work.
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set in the target's UserFlags and the impersonator must have UserLevel 200
or above. The user can then log in using the target's name and their own
password.
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