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* Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-121-2/+17
| | | | | Exposes method to get media entry via IMoapModule As yet untested.
* handle ObjectMediaNavigateMessageJustin Clark-Casey (justincc)2010-07-011-14/+55
| | | | | | | Other avatars can now see the webpages that you're navigating to. The requirement for an initial prim click before the texture displayed has gone away. Flash (e.g. YouTube) appears to work fine. Still not persisting any media data so this all disappears on server restart
* send a full object update out to avatars when a media texture is initially setJustin Clark-Casey (justincc)2010-07-011-6/+2
| | | | | this allows other avatars to see it, but still only after they've clicked on the face still not handling navigation yet
* start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-011-6/+24
| | | | not yet persisted or sent in the update
* replace hand parsing of incoming object media messages with parsing code in ↵Justin Clark-Casey (justincc)2010-07-011-60/+31
| | | | libopenmetaverse
* start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)2010-07-011-3/+60
| | | | | This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
* have a stab at sending the correct number of media entries to shapesJustin Clark-Casey (justincc)2010-07-011-2/+14
| | | | | | actually, this is probably wrong anyway if there's a default texture it's going to be easier just to gather the object media updates and retain those in-memory now but what the hell
* do a whole load of crappy hacking to get cubes to display google.comJustin Clark-Casey (justincc)2010-07-011-6/+89
| | | | | | currently, for smoe reason the page only appears when you click a face. also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason you can still change the url and normal navigation will work again
* Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.Justin Clark-Casey (justincc)2010-06-301-5/+53
| | | | | Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out). This is not yet persisted even in-memory, so no other avatars will see it yet.
* add stub media-on-a-prim (shared media) moduleJustin Clark-Casey (justincc)2010-06-301-0/+56
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* minor: comment out high volume texture serving module debug messageJustin Clark-Casey (justincc)2010-06-301-2/+2
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* Remove the override from DeletToInventory in HGInventoryAccessModule. This ↵Diva Canto2010-06-291-1/+2
| | | | may be causing the infinite loop, not sure.
* Revert "don't report the null uuid as a missing asset on saving oars/iars"Justin Clark-Casey (justincc)2010-06-291-5/+3
| | | | | | | This reverts commit 5ce119174e03715bfc61f7864bd3e7182c5d21ea. This change led to infinite timeout since the expected number of assets no longer matched requests. Rather than introduce yet fresh bugs with another fix, just revert this since the inaccurate report is just inconvenient
* Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG ↵Diva Canto2010-06-291-1/+1
| | | | xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
* Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ↵Diva Canto2010-06-292-12/+3
| | | | comments in InventoryAccessModule.
* One more bug fix in FriendsModule: GrantRights. One of the caches was not ↵Diva Canto2010-06-281-0/+7
| | | | being updated.
* Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker2010-06-281-1/+1
| | | | allow later conversion to new style
* don't report the null uuid as a missing asset on saving oars/iarsJustin Clark-Casey (justincc)2010-06-251-3/+5
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* Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker2010-06-221-0/+12
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* Bug fix: wrong name of requester in local friendship offer.Diva Canto2010-06-191-1/+4
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* Fix problem where iar load would duplicate huge number of foldersJustin Clark-Casey (justincc)2010-06-182-29/+52
| | | | | This was http://opensimulator.org/mantis/view.php?id=4770 Extend unit tests to check for this scenario too
* change TestPartExistingIarPath() to check appropriate folder creationJustin Clark-Casey (justincc)2010-06-182-32/+45
| | | | change some names in InventoryArchiveReadRequest in an effort to make the code more comprehendable
* in IAR utils, return all folders that match a particular path rather than ↵Justin Clark-Casey (justincc)2010-06-184-27/+36
| | | | just the first one
* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2010-06-138-31/+37
| | | | neighbours.
* Added checks for failed UpdateAgent calls.Diva Canto2010-06-121-17/+29
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* * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto2010-06-121-1/+1
| | | | * Cleaned up NewUserConnection.
* Make local teleports send CHANGED_TELEPORTMelanie Thielker2010-06-121-0/+3
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-06-118-66/+16
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-06-112-36/+48
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| | * Revert "Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)2010-06-117-39/+15
| | | | | | | | | | | | | | | | | | GetFolder(InventoryFolderBase folder)" This reverts commit 3525195bc9b5fdfd9799411edd452981ef1f4ebd.
| * | Remove the lastmap stuff from the map module, also remove a bunch of commentsMelanie2010-06-111-27/+1
| | | | | | | | | | | | that no longer reflect actual conditions
* | | * Added a new method to IMapImageGenerator for getting the map tile before ↵John Hurliman2010-06-113-28/+32
| |/ |/| | | | | | | | | | | it is JPEG2000 compressed * Aesthetically improved map tile water * SimianGrid connector now uploads a PNG tile to the AddMapTile API
* | Allow IInventoryService.GetFolder(folderId, userId) as well as ↵Justin Clark-Casey (justincc)2010-06-117-15/+39
| | | | | | | | | | | | | | GetFolder(InventoryFolderBase folder) This involves no wire changes since the methods often just construct an InventoryFolderBase under the hood. This is in line with other methods that alraedy allow requests via uuid
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-06-112-99/+35
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| * Reinstated the check on im.binaryBucket.Length, this time on the local ↵Diva Canto2010-06-111-3/+4
| | | | | | | | handler for inventory offers.
| * Inventory offers and subsequent notifications of acceptance/decline now ↵Diva Canto2010-06-112-98/+33
| | | | | | | | working across the board.
* | create inactive test for iar folders/items merged with existing pathsJustin Clark-Casey (justincc)2010-06-112-36/+48
|/ | | | add various helper functions for simplifying test readability
* Better friends notification: get rid of OnLogout and use OnClientClose for ↵Diva Canto2010-06-111-23/+14
| | | | sending notifications. This takes care of crashed sessions. Also, made the notifications themselves asynchronous.
* Bug fix on friends notifications. OnClientClose and OnLogout ordering are ↵Diva Canto2010-06-101-8/+33
| | | | unpredictable; when OnClientClosed happened first, it was removing the friends list, which would prevent OnLogout notifications to go out.
* Bug fix on attachments: attach->drop->attach works now.Diva Canto2010-06-091-21/+29
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* Reverting that last permissions check upon drop. Looks like all dropped ↵Diva Canto2010-06-091-10/+5
| | | | attachments are deleted from inventory.
* Bug fix on attachments: don't delete the item from inventory when it's ↵Diva Canto2010-06-091-4/+9
| | | | dropped on the ground.
* Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-081-3/+0
| | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* * Changed CreatorIDs consistently to varchar(128)Diva Canto2010-06-081-0/+4
| | | | | * Deleted redundant migration for assets in SQLite * Rewrote XInventory migrations in SQLite in the new style
* * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+11
| | | | * Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
* Bug fix: update the list of friends upon MakeRoot, because child agents ↵Diva Canto2010-06-051-1/+1
| | | | don't get notified of new friendships.
* various refactorings on methods to replicate IAR paths to user inventory in ↵Justin Clark-Casey (justincc)2010-06-052-82/+128
| | | | order to improve readability
* refactor: do pathname trimming outside of ReplicateArchivePathToUserInventory()Justin Clark-Casey (justincc)2010-06-042-11/+8
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* add ability for load iar/save iar to take in arbitrary optionsJustin Clark-Casey (justincc)2010-06-041-20/+47
| | | | not used for anything yet
* bring TestLoadIarV0_1AbsentUsers() back onlineJustin Clark-Casey (justincc)2010-06-041-63/+56
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