aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules (follow)
Commit message (Collapse)AuthorAgeFilesLines
* More on the freeze on HG inventory transfers: spawn a threadlet on the ↵Diva Canto2012-03-081-1/+1
| | | | functional asset posts so that the client threads doesn't freeze (but the network posts are serialized).
* Merge branch 'xassetservice'Justin Clark-Casey (justincc)2012-03-091-2/+5
|\
| * Merge branch 'master' into xassetserviceJustin Clark-Casey (justincc)2012-03-021-2/+11
| |\
| * | Start by adding XAssetService as a copy of the existing AssetService.Justin Clark-Casey (justincc)2012-03-021-2/+5
| | | | | | | | | | | | | | | | | | | | | | | | This is the start of exploring the creation of a bundled OpenSimulator asset service that does de-duplication and possibly file storage of assets. Along the lines of coyled's SRAS, but not intended to replace, merely to act as a more performant bundled default. Might end up nicking stuff from kcozen's patch at http://opensimulator.org/mantis/view.php?id=5429 More details at http://opensimulator.org/wiki/Feature_Proposals/Deduplicating_Asset_Service Feedback and discussion welcome as commits are made.
* | | Uses shorter AddCommand form for "show estates"Justin Clark-Casey (justincc)2012-03-081-1/+1
| | |
* | | Display help commander topics in capitalized form - the commands themselves ↵Justin Clark-Casey (justincc)2012-03-081-40/+7
| | | | | | | | | | | | | | | | | | are still lowercase. Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category
* | | Change "help" to display categories/module list then "help ↵Justin Clark-Casey (justincc)2012-03-0815-44/+53
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | <category/module>" to display commands in a category. This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
* | | Remove static m_MainInstance in LocalGridServiceConnector.Justin Clark-Casey (justincc)2012-03-061-24/+10
| | | | | | | | | | | | | | | I believe this was originally required back when there could be two LocalGridServiceConnectors but this is no longer the case. Having such statics makes performance testing much more difficult since they prevent GC of objects unless static references are explicitly nulled.
* | | Add sensor, dataserver requests, timer and listener counts to "xengine ↵Justin Clark-Casey (justincc)2012-03-061-0/+20
| |/ |/| | | | | | | | | status" command. This is for diagnostic purposes.
* | Send the right name and creation date on the BasicProfileModule.Diva Canto2012-03-011-2/+11
|/
* Fixed two typos. White space cleanups.Kevin Cozens2012-02-281-16/+16
| | | | Signed-off-by: nebadon <michael@osgrid.org>
* HG: Remove async in posting assets to foreign grid. Mono hates concurrency ↵Diva Canto2012-02-251-1/+1
| | | | there.
* Remove EXPERIMENTAL tags from load iar/save iar commands.Justin Clark-Casey (justincc)2012-02-251-3/+0
|
* Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-242-1/+2
| | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
* Try to resolve some problems with viewers crashing after hitting parcel ↵Justin Clark-Casey (justincc)2012-02-231-6/+21
| | | | | | | | | | banlines or freezing on the banline. This involves 1) On forcible teleport, call m_scene.RequestTeleportLocation() rather than ScenePresence.Teleport() - only EntityTransferModule now should call SP.Teleport() 2) When avatar is being forcibly moved due to banlines, use a 'stop movement' tolerance of 0.2 to requested position rather than 1 This prevents the avatar sometimes being stuck to banlines until they teleport somewhere else. This aims to fix some problems in http://opensimulator.org/mantis/view.php?id=5822
* Add a position parameter to region crossing of objects. This avoids theMelanie2012-02-233-11/+10
| | | | | | potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high.
* Fix problem with dragging child part inventory item to user inventory.Justin Clark-Casey (justincc)2012-02-211-19/+3
| | | | | This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller. Resolves http://opensimulator.org/mantis/view.php?id=5569
* One more tweak related to the previous 2 commits.Diva Canto2012-02-191-1/+3
|
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-02-191-1/+2
|\
| * Fix:Fly setting for Parcel dosen't work ↵PixelTomsen2012-02-191-1/+2
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5887 Signed-off-by: nebadon <michael@osgrid.org>
* | A few more tweaks on position updates and create child agents. Mono hates ↵Diva Canto2012-02-191-4/+8
|/ | | | concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
* This should smooth movement in heteregeneous networks by a lot: cache the ↵Diva Canto2012-02-182-2/+40
| | | | region by position instead of looking it up all the time -- this was being done during the main update loop!
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-02-172-1/+139
|\
| * minor formatting changes from last commit (4486n7d)Justin Clark-Casey (justincc)2012-02-161-4/+3
| |
| * Fix: Object owned by the group does not return to the last owner ↵PixelTomsen2012-02-161-0/+6
| | | | | | | | http://opensimulator.org/mantis/view.php?id=5404
| * Turn off logging on test in last commit (2b84295).Justin Clark-Casey (justincc)2012-02-161-1/+1
| |
| * If shape properties fail SOP parsing (e.g. due to commas instead of decimal ↵Justin Clark-Casey (justincc)2012-02-161-0/+133
| | | | | | | | | | | | points) print out one short message listing the failing node names rather than lots of exceptions. Adds skeleton bad float values deserialization test
* | Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by ↵Dan Lake2012-02-171-0/+4
|/ | | | AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set).
* Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake2012-02-141-9/+31
|
* short circuit the expensive parts of the permission checking codeMic Bowman2012-02-131-1/+6
| | | | | if the current user is the owner of an object. none of the later checks can reverse the outcome.
* Fix bug where somebody taking a copy of an object they didn't own that was ↵Justin Clark-Casey (justincc)2012-02-101-2/+10
| | | | | | rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. Addresses http://opensimulator.org/mantis/view.php?id=5825
* When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)2012-02-101-4/+15
| | | | | | | | permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
* Revert my two quick fixes for the lag issue and put in the real fix, whichMelanie2012-02-051-1/+2
| | | | | is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that.
* Revert "Remove checks on ban list expiry on every move. To be re-added on ↵Melanie2012-02-051-4/+4
| | | | | | parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.
* Revert "Check ban list for a particular parcel only when an avatar moves ↵Melanie2012-02-052-17/+4
| | | | | | into it." This reverts commit 8923ad755d97d5ddb4a29cb6f543b53195f0b461.
* Check ban list for a particular parcel only when an avatar moves into it.Melanie2012-02-052-4/+17
| | | | | This restores functionality remove in the last commit without reintroducing the performance penalty.
* Remove checks on ban list expiry on every move. To be re-added on parcelMelanie2012-02-051-4/+4
| | | | | boundary crossing only as soon as I'm properly awake. This should fix recent performance issues
* Quiet the map module loggingBlueWall2012-02-041-2/+2
|
* Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensimSnoopy Pfeffer2012-02-041-0/+2
|\
| * Merge branch 'master' of /home/opensim/src/opensimBlueWall2012-02-031-0/+2
| |\
| | * Fix: Covenant changed time not set ↵PixelTomsen2012-02-031-0/+2
| | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5869 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | | Changed save oar and save iar parameter -p|--profile to -h|--home, including ↵Snoopy Pfeffer2012-02-033-8/+8
|/ / | | | | | | corresponding RemoteAdmin parameter
* | Corrected console help texts for "save iar"Snoopy Pfeffer2012-02-031-2/+2
|/
* Replace ParcelAccessEntry with a new struct, LandAccessEntry, which moreMelanie2012-02-022-26/+62
| | | | | | accurately reflects the data sent by the viewer. Add times bans and the expiration of timed bans. Warning: Contains a Migration (and nuts)
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-02-012-17/+221
|\
| * HG: This hopefully fixes the HG teleports back home to OSGrid. Looks like ↵Diva Canto2012-01-311-1/+1
| | | | | | | | Uri.ToString() drops the port when it's port 80.
| * Add "show part uuid" and "show part name" console commands.Justin Clark-Casey (justincc)2012-01-311-7/+97
| | | | | | | | | | | | These commands will display part/prim details for a given uuid or name The "show object uuid" and "show object name" commands will now only display details for objects (i.e. not child parts in a linkset). This is for consistency with the "delete object" commands which only delete objects, not parts.
| * Implement "show object name <name>" console command to show details of an ↵Justin Clark-Casey (justincc)2012-01-311-8/+49
| | | | | | | | object with the given name
| * Get rid of the "no objects found" feedback for now - this doesn't work well ↵Justin Clark-Casey (justincc)2012-01-311-11/+13
| | | | | | | | if a command is executed over multiple scenes.
| * Implement "show object uuid <uuid>" console command.Justin Clark-Casey (justincc)2012-01-311-5/+56
| | | | | | | | This will show details about a part with the given uuid if it's found.