| Commit message (Collapse) | Author | Age | Files | Lines |
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now needed to get region size
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Also remove PI heightmap test as new heightmaps only have two significant digits.
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by a "mode" check. That mode check has been removed (it didn't result
in any change of behavior anyway). Also added a command line variable
update to set the sun position time offset (offset from the system
clock). Default is no offset to preserve existing behavior.
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pressing the 'teleport' button.
This commit adds returning region map info for all the subregions of a
varregion. This also handles the selection of the extra region and then
the displacement of the postion so the teleport is to the correct location.
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Conflicts:
OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
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generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
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of maptiles
Primarily for test purposes though could be useful if one prefers to manually update the map tile
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with changes made in master.
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been deleted or has no spawn points.
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"Demo" label; removed most of the logging); c) Enabled by default
Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
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maptile dir and causes errors.
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Add --forceterrain and --forceparcel to 'load oar'. In order to not change
the operation of --merge (which does an object merge and suppresses terrain
and parcel information loading), added the --force* parameters to be used
when loading multiple oars to build up a varregion.
Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to
the loaded oar objects before displacing. The rotation is in degrees (pos or neg)
and the center defaults to "<128, 128, 0>".
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--noterrain suppresses the loading of the terrain from the oar.
--noparcels suppresses the loading of parcel information from the oar.
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Adds displacment to all objects and terrain loaded from the oar.
As an example, if you have a 512x512 region and an old 256x256 oar, doing
load oar --displacement "<128,128,0>" oarFile.oar
will load the object (and terrain) into the middle of the 512x512 region.
If displacement is not specified, 'load oar' works like it always has.
If you have a 5
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using() construct to ensure filestream is always closed
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Passed in asset is always not null
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it. Instantiation is unnecessary.
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2009 and was superseded by ISimulationService
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This includes additions to Warp3D:
Optional rendering of mesh and scupltie prims (INI parameter. Off by default)
Texturing of large prims (INI parameter. On by default)
Better garbage collection
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makes maps for varregions show up properly.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneBase.cs
OpenSim/Services/Interfaces/IGridService.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
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lowest-common-denominator of all the sub-objects
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the same creator
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its main permissions
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when rezzing from user inventory and prim inventory.
Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
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CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
Conflicts:
OpenSim/Framework/RegionInfo.cs
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CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
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Add 'not found' caching in EntityTransferModule.GetRegionContainingWorldLocation
so hitting borders and bad teleports do not continuiously hammer on the GridService.
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with a passed region size. This time in the map code and grid services code.
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not restored to its original location.
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Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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This effectively disables the log message as requested by http://opensimulator.org/mantis/view.php?id=6890
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