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* Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ↵Justin Clark-Casey (justincc)2011-07-091-1/+1
| | | | effects and return object
* Add scratch AvatarFactoryModuleTests with one test to do a partial check on ↵Justin Clark-Casey (justincc)2011-07-092-9/+87
| | | | | | | AvatarFactoryModule.SetAppearance() Baked texture set not yet checked, nor persistence of data in avatar service This is a foundation for later npc related tests.
* stop the local inventory services connector from logging an error when an ↵Justin Clark-Casey (justincc)2011-07-081-3/+3
| | | | | | item id isn't found. making this query is legitimate and so the log line can cause false positivies. It is up to callers to log an error if appropriate.
* fix bug where opening a library script would failJustin Clark-Casey (justincc)2011-07-081-2/+2
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* refactor: rename bool returning GetAgentInventoryItem() to ↵Justin Clark-Casey (justincc)2011-07-081-1/+1
| | | | CanGetAgentInventoryItem() to improve code readability
* Ensure that the max transfer distance is initialized correctly.Mic Bowman2011-07-071-1/+7
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* Add TestClearCache()Justin Clark-Casey (justincc)2011-07-041-0/+17
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* add TestExpireAsset()Justin Clark-Casey (justincc)2011-07-041-0/+20
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* refactor: Move test setup code into setup methodJustin Clark-Casey (justincc)2011-07-041-13/+20
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* Make it possible to disable the file part of the flotsam asset cacheJustin Clark-Casey (justincc)2011-07-042-39/+74
| | | | | | | | This matches the ability to disable the memory part This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini Default is true, so existing installations are not affected. Improved fcache command feedback when various caches are disabled. Re-enabled test for flotsam cache with file caching disabled.
* refactor: Split file cache manipulation code into separate methods, as has ↵Justin Clark-Casey (justincc)2011-07-041-102/+131
| | | | already been done for the memory cache
* Add basic flotsam asset cache test for retrieved cached asset.Justin Clark-Casey (justincc)2011-07-042-0/+84
| | | | Disabled temporarily since file system caching disrupts subsequent test runs
* If a user has the rights to edit a parcel's properties, then also allow them ↵Justin Clark-Casey (justincc)2011-07-021-4/+4
| | | | | | | always to enter that parcel. This is patch http://opensimulator.org/mantis/view.php?id=5567 Thanks Snoopy!
* Create a very basic initial test which just creates an 'npc' and tests that ↵Justin Clark-Casey (justincc)2011-07-021-40/+0
| | | | the scene presence exists
* Make default serverside_object_permissions = true since this better matches ↵Justin Clark-Casey (justincc)2011-07-011-1/+1
| | | | | | user expectations. It also matches the default setting in the OpenSim.ini.example file
* Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-292-3/+4
| | | | | | This now creates an avatar but appearance is always cloudy. Move doesn't work. Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
* minor: temporarily comment out the local status notify friends messages seen ↵Justin Clark-Casey (justincc)2011-06-271-1/+1
| | | | | | on login/logout, since it's a bit noisy on the console. Please uncomment if/when this is still needed.
* Tell hypergridders when their teleports fail because of the 4096 limit ↵Justin Clark-Casey (justincc)2011-06-243-12/+50
| | | | | | | | | | | rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-06-162-2/+169
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| * Added an expiring cache for region information to theMic Bowman2011-06-152-2/+169
| | | | | | | | | | | | | | | | RemoteGridService connector. Timeout is currently set at five minutes. Negative results are not cached. The result is that operations like send an instant message do not have to go through the grid service every time.
* | Added a couple of guards and warnings to the MapImage/MapImageServiceModule.Diva Canto2011-06-161-2/+12
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* tweak messages. Make verbose inventory item save message give the item name ↵Justin Clark-Casey (justincc)2011-06-142-3/+5
| | | | as well as item id and asset id
* match water color for warp3d map tiler and adjust lightingMichael Cerquoni aka Nebadon Izumi2011-06-131-5/+7
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* A few bug fixes on map V2. Zoom level weirdness still there.Diva Canto2011-06-121-6/+12
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* First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-123-4/+347
| | | | some issues with the zoom level -- TBD.
* A few more cleanups on the way to close ↵Diva Canto2011-06-111-11/+3
| | | | http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array.
* Only send AgentOnline to the client if the friendsOnline list has elements. ↵Diva Canto2011-06-111-1/+1
| | | | Also, increased the timeout on UserAgentServiceConnector, StatusNotification again.
* Added a Sleep in between each site call, to slow the xml-rpc requests down.Diva Canto2011-06-101-37/+40
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* More tweaking on the UserAgentServiceConnector: add constructor that does ↵Diva Canto2011-06-101-1/+1
| | | | not do DNS lookup, and use that for friends notification.
* 3rd way of reseting the HG Map. This time, don't use the grid service; ↵Diva Canto2011-06-103-79/+71
| | | | instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
* If the flotsam asset cache console command "fcache clear" is specified on ↵Justin Clark-Casey (justincc)2011-06-111-11/+26
| | | | its own, clear both memory and file caches
* Make the internal flotsam asset cache defaults match ↵Justin Clark-Casey (justincc)2011-06-111-29/+35
| | | | | | | | | config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present. For the most part, defaults are made to match those already in FlotsamCache.ini.example. The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary. Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default). Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
* Save the sun's position in OARsOren Hurvitz2011-06-102-0/+5
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* New method for resetting the map on HG: do it only once upon changing grids, ↵Diva Canto2011-06-102-33/+59
| | | | and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
* The map breakage is actually at 2048!Diva Canto2011-06-091-3/+3
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* Change the name of the newest command to "show names" so that it doesn't ↵Diva Canto2011-06-091-2/+2
| | | | conflict with the existing "show users"
* Consistency fix on the last commit.Diva Canto2011-06-081-1/+1
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* Fixed a compilation problem. Also added a lengthy comment on the Map hack, ↵Diva Canto2011-06-082-37/+49
| | | | so that it never goes unnoticed again.
* Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to ↵Diva Canto2011-06-081-5/+15
| | | | | | | | prefer the color blue, and I have given up trying to make things work above 4096. Revert "Improved reuse on the WorldMap/WorldMapModule.cs" This reverts commit d473d9975e70366d0fd16276c9bafd5ec269dcd9.
* Fixed "Unknown User" listed as creator/owner on prims created with the Build ↵Diva Canto2011-06-081-8/+66
| | | | button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
* This hopefully fixes all issues with online/offline notifications across ↵Diva Canto2011-06-072-3/+10
| | | | grids. http://opensimulator.org/mantis/view.php?id=5528
* This fixes the crash reported in ↵Diva Canto2011-06-071-3/+5
| | | | http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
* More on the hunt for the slow down on HGFriendsModule. - Don't requests the ↵Diva Canto2011-06-061-48/+71
| | | | online friends on foreign grids. If this works, there's another way of getting that info.
* Moved the Mono Addins declaration of the HGFriendsModule to where the one ↵Diva Canto2011-06-062-1/+1
| | | | for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
* This should make offline IMs work again. It should work for incoming foreign ↵Diva Canto2011-06-061-1/+4
| | | | IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
* Narrow down the exception catching to exactly the exception of interest. ↵Diva Canto2011-06-051-1/+1
| | | | This may decrease the time of processing prims with broken user data.
* Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)2011-06-041-4/+15
| | | | the same user. Extend TestGiveInventoryItem() to test giving back the same item.
* insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items ↵Justin Clark-Casey (justincc)2011-06-042-11/+37
| | | | rather than just the first one
* create TestGetInventoryItem()Justin Clark-Casey (justincc)2011-06-041-13/+7
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* Added prefix HG to the name of the landmark item in inventory, as a soft ↵Diva Canto2011-06-032-4/+11
| | | | reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision.