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* Change existing users load iar test so that it fulfills it's original ↵Justin Clark-Casey (justincc)2011-03-102-11/+15
| | | | | | intention (i.e. OSPA resolution, which is still active). Will need to write a separate test for the simplest case where creator accounts with appropriate uuids exist on iar load.
* Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() ↵Justin Clark-Casey (justincc)2011-03-102-23/+46
| | | | into a new test TestLoadIarToInventoryPaths()
* Make the item created in the default test iar an object rather than a scriptJustin Clark-Casey (justincc)2011-03-091-2/+27
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* minor: change the order of some default iar setup in test caseJustin Clark-Casey (justincc)2011-03-091-5/+7
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* Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.Justin Clark-Casey (justincc)2011-03-098-8/+0
| | | | This version removes the NUnit.Framework.SyntaxHelpers namespace, so any modules with their own tests will need to delete this using statement.
* Add log messages on teleport failure to better pin down the cause.Justin Clark-Casey (justincc)2011-03-091-3/+9
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* Split out path tests from InventoryArchiveTests. Factor common code into ↵Justin Clark-Casey (justincc)2011-03-093-531/+562
| | | | test case parent
* Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make ↵Justin Clark-Casey (justincc)2011-03-092-50/+17
| | | | static dictionaries on NullUserAccountData instance instead to stop user accounts being carried over between tests
* Make -m shortcut option for --merge on load iar specific. Correct some log ↵Justin Clark-Casey (justincc)2011-03-081-7/+7
| | | | message origins.
* factor out SetPartMediaFlags() function in MoapModule.Justin Clark-Casey (justincc)2011-03-051-11/+20
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* Construct test load iar only once and reuse for each test, rather than ↵Justin Clark-Casey (justincc)2011-03-051-8/+18
| | | | recreating it every time
* Fold ClearMediaEntry() back into SetMediaEntry()Justin Clark-Casey (justincc)2011-03-051-21/+9
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* Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to ↵Justin Clark-Casey (justincc)2011-03-052-8/+67
| | | | | | false Implement test for ClearMediaEntry()
* Changed order of checks for local regions when processingMic Bowman2011-03-041-16/+6
| | | | | AgentUpdate messages. Should improve throttles and reprioritization when an avatar is moving.
* minor: Make MoapModule namespace consistent with other modulesJustin Clark-Casey (justincc)2011-03-052-2/+2
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* add test for MoapModule.SetMediaUrl()Justin Clark-Casey (justincc)2011-03-051-0/+72
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* Fix bug where llSetPrimMediaParams() reported success but never set the ↵Justin Clark-Casey (justincc)2011-03-051-3/+14
| | | | | | media texture. We weren't setting the TextureEntryFace.MediaFlags = true when a media texture was set directly via a script. This was being done when the viewer was setting them directly.
* Fix a few little thingsMelanie2011-02-271-0/+3
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* change some log messages from info to debugJustin Clark-Casey (justincc)2011-02-251-1/+1
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* Make the file expiration defaults the same whether the whole [FLOTSAM ASSET ↵Justin Clark-Casey (justincc)2011-02-251-3/+3
| | | | CACHE] section is missing or just the particular config values
* instead of using different default memory expiration depending on whether ↵Justin Clark-Casey (justincc)2011-02-251-11/+2
| | | | | | there is a [FLOTSAM ASSET CACHE] section present at all, use the same default all the time this simplifies the code
* log actual cache directory for FlotsamAssetCache instead of always logging ↵Justin Clark-Casey (justincc)2011-02-251-1/+1
| | | | the default
* Fix bug where having no maximum memory cache timeout would cause the flotsam ↵Justin Clark-Casey (justincc)2011-02-251-1/+1
| | | | | | asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke. There is probably an underlying bug to fix in ExpiringCache.
* Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman2011-02-221-0/+2
| | | | | | object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.
* Parameterizes the view distance used to compute and manageMic Bowman2011-02-222-13/+28
| | | | | | | | | | | | | | child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
* Changed console command "alert" and added new command "alert-user".Marck2011-02-161-42/+18
| | | | | This addresses Mantis #4709. Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
* Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie2011-02-163-10/+12
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* Improved error message on TP failureDiva Canto2011-02-121-1/+1
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* Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)2011-02-122-21/+93
| | | | | | This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format
* refactor: split out estate management commands into separate classJustin Clark-Casey (justincc)2011-02-112-340/+400
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* Mantis #5368 -- exception on WorldMapDiva Canto2011-02-071-3/+4
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* Thanks Tokeiito for noticing this bug. mantis #5366Diva Canto2011-02-071-1/+1
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* Better output for show neighboursDiva Canto2011-02-061-2/+6
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* Fixed Caps handlers leakDiva Canto2011-02-051-1/+0
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* One more diagnosis command:Diva Canto2011-02-051-1/+27
| | | | show caps
* Amend to yesterday's deletions: forgot to delete the RemoteInventory module ↵Diva Canto2011-02-051-1/+0
| | | | in th addin.xml file.
* Added an additional debug message, and removed a bunch of files that weren't ↵Diva Canto2011-02-042-362/+5
| | | | being used anymore -- the old RemotsInventory connectors stuff.
* Added a config var to HGInventoryAccessModule called OutboundPermission that ↵Diva Canto2011-02-041-2/+6
| | | | controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things...
* minor: Correct misspelling of neighbour in log messages.Justin Clark-Casey (justincc)2011-02-041-1/+1
| | | | Thanks Fly-Man-
* Change UpdateAgent (for changes in agent position) to be sentMic Bowman2011-02-031-7/+7
| | | | | | once to each simulator rather than once to each region. This should help with some of the delays caused by multiple outstanding requests to a single service point.
* Addresses mantis #5360: CreatorData was being written as long as it wasn't ↵Diva Canto2011-02-031-0/+2
| | | | null. This made iars backwards incompatible when some items had non-null foreign creators. This patch adds an explicit option (-c) to preserve foreign creator information.
* Comment out texture CAPS 'texture not found' message for nowJustin Clark-Casey (justincc)2011-02-021-3/+1
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* Flash out the prim count moduleMelanie2011-01-291-0/+174
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* Create the structure of classes and interfaces to replace the cruft thatMelanie2011-01-291-0/+120
| | | | is in the land management module today
* Adding the prim count module skeletonMelanie2011-01-282-0/+113
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* minor: remove a few mono compiler warningsJustin Clark-Casey (justincc)2011-01-283-7/+8
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* Display supported file extensions/formats in "terrain load help" (Mantis #5349)Kevin Cozens2011-01-281-2/+8
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* Added loading and saving of terrain files using Terragen format (Mantis #1564)Kevin Cozens2011-01-282-50/+224
| | | | | | | Terrain files can now be loaded and saved using the Terragen (.ter) format. Selection of the terrain file loader to use is now based on the extension of the filename being loaded and the data is loaded using a memory stream instead of writing it to a file and then loading it from the file.
* Fix up QueryAccess to also check parcelsMelanie2011-01-283-10/+14
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* Fix bumping into sim borders and check estate bans for walking crossingsMelanie2011-01-281-18/+69
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