| Commit message (Collapse) | Author | Age | Files | Lines |
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If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased
This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved
Also closes save stream properly in the event of an error
Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier. However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line
e.g. save oar --version=0 oars/test.oar
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save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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apparently it is required in the region handshake to let the client
enable parcel voice controls. So, send it.
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instead of pushing all avatars, even the ones that are allowed.
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midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
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-version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
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osSetDynamicTextureURL crashed region server
Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
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to using prim.GetWorldPosition() in the warp renderer.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
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It contains a major interface version bump and will NOT work with earlier grid
services. This is preliminary work that will lead to layers support.
Rest appearance services are commented out completely, they will have to be
adapted by someone who actually uses them. Remote admin is working, but has
no layers support. There is no layers support in the database. Login likely
won't work. You have been warned.
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appropriate debug to reduce console spam when log level is info
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commenting out most of them as per Mic
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diagnostics easier
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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and avatar data are sent. And the number of times they
are stored.
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing
changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c.
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to accommodate batching of the many updates that happen on login
and teleport.
Fixed handling of the serial property in appearance.
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a bigger clean up that needs to happen around locks on appearance.
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old data works. Teleport out of a new region with old data works.
Teleport into a new region with old data does not trigger the
necessary rebake.
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AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
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This reverts commit 55974df14b6d64c1e1f9e386a3eacce3ba86dc98.
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This reverts commit 19119d7705f8381a3c207d0e64a23243215a12b9.
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This reverts commit 58f75fa19d9aea18283ecdbd44559efb81781c9d.
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